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So this morning's fun, creating premade characters for my #BasicRoleplaying based game #WyrdSword. Rolling up a halfling thief. OMG the negagive damage modifier on that one (based on SIZ 5 and STR 6), MINUS 1D6!!! Note to potential players, don't bother with melee weapons, no, seriously! 🤣

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The above is an excerpt from the player handout, the Colonist Interaction Protocol, which I'm creating for my #BasicRoleplaying Sci-fi/Horror game. 😍

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Currently uses the modified #BasicRolePlaying rules I developed for the upcoming #WyrdSword with magic stripped out and a pile of guns and tech chucked in. 3/

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Blogs - BRP Central - The Chaosium forums

Buah, acabo de descubrir esto: basicroleplaying.org/blogs/ Tengo aquí para leer hasta aburrirme. #brp #basicroleplaying #blogs

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Hoy he tenido un ratito para subir a mi escondrijo y he empezado a organizar mis notas de Lijj Maenn, un escenario de fantasía oscura para #basicroleplaying. Algo en lo más profundo de la tierra se revuelve y el cielo se cubre de ceniza. Malajjaistaar el gigante dormido ha despertado ... #lodelrol

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I woke up this morning and realised that I'm the only person in BRPdom that thinks that long skill lists are a good thing in modern BRP games. So Wryd Sword now has 20 or so skills, compared with its inital 40+. Also a new twist on specialisms #BasicRoleplaying #TTRPG

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A close-up of a Basic RolePlaying character sheet, featuring a character sketch of a Swedish Wrestler, based upon a robert crumb character.

She's muscular, wearing a tank top, Jean shorts, boots and knuckle dusters, in a dominating pose flexing her left bicep at some unseen enemy.

A close-up of a Basic RolePlaying character sheet, featuring a character sketch of a Swedish Wrestler, based upon a robert crumb character. She's muscular, wearing a tank top, Jean shorts, boots and knuckle dusters, in a dominating pose flexing her left bicep at some unseen enemy.

Did another #sketch, this time of a swedish wrestler for #BasicRoleplaying #ttrpg.

Based on a sfw character by robert crumb (I like his #artstyle, although very much against his recent anti-vax turn, and some of the more problematic takes from his recent work).

Hope people like it!

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Trying to decide if I want to stick with a #BasicRoleplaying (BRP) treatment for that, or if I want to build it in the #CypherSystem.

Neither is a perfect match for what I have in mind (although the new edition of Cypher may help). Really do not want to design a new RPG from scratch, though. (2/2)

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Front cover from the Basic RolePlaying  - The Chaosium Roleplaying System (4th Edition) (2008).

Front cover from the Basic RolePlaying - The Chaosium Roleplaying System (4th Edition) (2008).

Back cover from the Basic RolePlaying  - The Chaosium Roleplaying System (4th Edition) (2008).

Back cover from the Basic RolePlaying - The Chaosium Roleplaying System (4th Edition) (2008).

Front and back covers from the Basic RolePlaying - The Chaosium Roleplaying System (4th Edition) (2008).
#BRP #BasicRolePlaying #ChaosiumInc #TTRPG #ChaosiumRPG

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Timebob's upcoming #actualplay & #ttrpg interview lineup for September #daggerheart #pendragon #7thsea #ageofvikings #basicroleplaying

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RPGaDay2025 - 12 - Path It's RPGaDay season again. Here's a link to the blog post with the current year's prompts. Today's prompt is **Path**. There's an element in game design that really turns me off, partly because I've increasingly lost interest in complicated mechanics and minutiae, something that my younger self would have lapped up. Hang on, you say, but don't you love **Traveller**? That's definitely a "Yes, but..." response. **Traveller** hides its complexity in procedural subsystems, which are mostly pretty logical. The character generation has pretty much everything you need for any character across two pages for each type, in clear step-based tables. Starship design is a menu-based system (you don't have to use formulae for power points and more these days) and there's a variety of spreadsheets out there that make it really easy to do. The task system itself is simple and elegant (although I prefer the more precise way that it was done in _MegaTraveller_ and the _DGP Task system_ for _Classic Traveller_). There's a clear and simple **path** through each of these processes. So what do I mean? I don't like the legacy of **D &D3e** with the whole process of feats and paths to create the optimum character. This continues through to the current design. I really don't want to read through lots of lists of things that are usually presented in text blocks with the mechanical impacts hidden away. I tend to skim them or phase out when reading because I find them tedious. Same with bestiaries and spell lists. I loved the simplicity that **Cypher** presents itself, both in character generation and the game engine itself. > _I am an**adjective noun** who **verbs**_. And then you hit pages of details - the **paths** that characters will develop on - behind all that which just lost my interest. It took me a while to realise that as a GM I could just skim this and hand it over to the players. I ended up doing the same with my **D &D5e** campaign. The players took this on. I get lost in the trees and can't see the **path** through the forest as a result. And yet I know this kind of detail and options give some people a lot of delight. Several of my friends love to go through this in detail and build their perfect, optimised character. To them, this approach gives a clear **path** to the character that they want. Perhaps it's a legacy of my earliest games being _Chaosium's_**BRP** -based games and **Traveller**? They didn't have the same kind of progression. **BRP** was based on skills through experience and training and **Traveller** , well, once you generated a character, that was pretty much it for development originally. Their core engines were simple. And yet, I really enjoyed running **D &D5e** and I've actively considered using **Numenéra** for running the _Ultraviolet Grasslands_. 12 August 2025

#RPGaDay2025 - 12 - Path (catch up mode)

TL;DR: Some musing on paths in #ttrpg game design and how they affect me. Naturally, there's #Traveller, but also a hint of #DnD, #cyphersystem
and #BasicRoleplaying.

delta-pavonis.blogspot.com/2025/08/rpgaday2025-12-p...

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Took some glamour shots of my print copy of In Death 🥰

#InDeath #Chaosium #TTRPG #TabletopGames #Tabletop #BasicRoleplaying #IndieGames

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Seasons of Magic: 2025 Playtest - Sam Robson | DriveThruRPG Got feedback? Share it in the comments or send it to me here: https://forms.gle/DmubjdF9xhweAfRq7

Play a coven of helpful witches on a quest to heal the world in Seasons of Magic. 💫

(Or if you’re my group, teach a 14 year old witchhunter how to swear!)

#SeasonsofMagic #ttrpg #basicroleplaying

www.drivethrurpg.com/en/product/5...

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👻 Come and play "IN DEATH: A Roleplaying Game About the Afterlife" with us! 👻

❓ Where?
📍 Angry Cherry in Foyleside Shopping Centre, Derry
❓ When?
🗓️ Saturday 2nd August, 11am - 3pm

#Tabletop #TTRPG #IndieGames #RoleplayingGame #DungeonsAndDragons #Chaosium #BasicRoleplaying

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🎉 We're doing a promotional event! 🎉

For the launch of In Death, we'll be doing a Live Demo Day @ Angry Cherry, Foyleside on the Saturday the 19th of July.

Looking forward to showing off the system to new folks!

#Tabletop #TTRPG #IndieGames #BasicRoleplaying #InDeath #Chaosium #RoleplayingGames

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Seasons of Magic: 2025 Playtest - Sam Robson | DriveThruRPG

Are you ready witches? 🧙‍♀️

#SeasonsofMagic sees players take on the roles of witches travelling the world and helping others where they can.

#ttrpg #basicroleplaying

www.drivethrurpg.com/en/product/5...

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In Death is now available on @drivethrurpg.com!

🪦 Why play #InDeath?

✅ Grim campaigns set in the Afterlife
✅ Unique Haunting and Miracle powers
✅ New Flesh & Soul system
✅ Relics inspired by real-world mythology
✅ Make your friends cry

#TTRPG #Tabletop #IndieGames #BasicRoleplaying #DriveThruRPG

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Seasons of Magic: 2025 Playtest - Sam Robson | DriveThruRPG

Pick up the free Seasons of Magic playtest today! This #basicroleplaying #ttrpg sees witches travelling the land solving problems and helping folks in ways big and small.

Check out @vageliokal.bsky.social‘s beautiful cover art while you’re at it!

www.drivethrurpg.com/en/product/5...

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'In Death': BRP Design Challenge Finalist launches on Itch.io We were delighted to hear today that In Death, one of the top ten finalists in our 2024 BRP Design Challenge, has officially released on Itch.io.

🙌 In Death mentioned on the #Chaosium blog! 🙌

www.chaosium.com/blogin-death...

#TTRPG #Tabletop #IndieGames #BasicRoleplaying

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Basic Roleplaying: Universal Game Engine - Free Quickstart with three adventures by Chaosium Basic Roleplaying is presented here in an easy-to-use, intuitive, and accessible quickstart.

Now a free download at @itchio - the Basic Roleplaying Universal Game Engine Quickstart. With three adventures!
#brp #rpg #ttrpg #basicroleplaying #quickstart

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So for #freerpgday2025 I ran 3 public #ttrpgs games at the comic shop. For the kids #cyphersystem adventure teaming them w/ #ironheart for the adults and teens a #basicRoleplaying adventure in the world of the old school freelancers setting and this morning I ran. It was fun😊 #theExpanse #blerd

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First session completed. The Prisoner of Richelieu released from the grasp of the heinous Viceroy Renault. Sneaky Frederic and high-society Josee worked their tricks and won the day, almost pulling off a bloodless escape.

@chaosium.bsky.social #BasicRoleplaying #FreeRPGDay

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BRP Dungeon Crawl continues. Dwarven Fortress filled with undead. Somewhere there’s a dwarven mummy gunning for us!

#basicroleplaying #brp

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LEGO and TTRPGs are my only weaknesses. What kind of games are you playing? Do you use LEGO at your gaming table? If so, you have to share. It is the law 🫡

#LEGO #legocommunity #afol #legomoc #ttrpg #swrpg #genesysrpg #callofcthulhu #vaesen #basicroleplaying #brp

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#Basicroleplaying Los duelistas+cyberpunk. Duelos por honor en un futuro sombrío en UK futura.

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Lijj Maenn. #Basicroleplaying La búsqueda de redención de un grupo de rompejuramentos. Una hazaña más allá de toda esperanza.

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Why, yes, I did start Christmas Day with banging out the beginning of a conversion from Die a Hundred Times into BRP. At this point what I’m creating is not the original material at all and I just am using it as an outline of a tiny ruleset. #indiedev #amwriting #gamedev #basicroleplaying #ttrpgs

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