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Thursday Turn Out - 04/02/2026 (REMINDER: Download keys will be sent out Monday, May 4th. If you want to playtest the Beatdown in the Holler prototype, either subscribe or email me at pete@petemakesgames.com.) I told you I’d plan…

I *think* the enemy spawner works. I think a lot of things.

ALSO: don't forget to DM/subscribe if you want to be a playtester for the prototype!

#gamedev #indiedev #bdith

www.petemakesgames.com/thursday-tur...

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Monday Map Out - 03/30/2026 (REMINDER: Download keys will be sent out Monday, May 4th. If you want to playtest the Beatdown in the Hollerprototype, either subscribe or email me at pete@petemakesgames.com.) Now the real work…

A call for playtesters, a brief foray into my personal philosophy on growth, and my plans for this week, all in today's update! As always, I'd appreciate a read and a share!

#gamedev #indiedev #bdith

www.petemakesgames.com/monday-map-o...

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Sunday Show Out - 03/29/2026 (REMINDER: Download keys will be sent out Monday, May 4th. If you want to playtest the Beatdown in the Holler prototype, either subscribe or email me at pete@petemakesgames.com.) The prototype is…

Playtesting signups are officially open for the Beatdown in the Holler prototype! If you haven't already emailed/DMed/sent telepathic messages to me, here's how you can get in on the May 4th release.

#gamedev #indiedev #bdith

www.petemakesgames.com/sunday-show-...

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Thursday Turn Out - 03/26/2026 FIRST: Do you want to be a playtester for the Beatdown in the Holler (BDitH) prototype? You can either subscribe to the newsletter (subscribers get itch.io download keys and a link to a Google Form…

The official call for playtesters (apart from just DM'ing me!), the launch of hollergames.com, and a detailed breakdown of how I hunted down and fixed two major bugs, all in today's update. May 4th is coming quickly!

#gamedev #indiedev #bdith

www.petemakesgames.com/thursday-tur...

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All right, that's a good-enough main menu for the prototype. The itch.io page is also done. I have just a few small tasks left before May 4th.

It looks like it's happening!

#gamedev #indiedev #bdith

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Monday Map Out - 03/23/2026 I’m still riding the high of having a completed prototype and, as fate would design, I now have some extra time in the mornings to capitalize on that momentum. Facilities issues are forcing us into…

I'll reveal how to sign up for Beatdown in the Holler's playtesting later this week. For now, though, a brief foray into the unglamorous yet vital world of bug hunting and bug fixing. Thanks for reading!

#gamedev #indiedev #bdith

www.petemakesgames.com/monday-map-o...

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Sunday Show Out - 03/22/2026 I reckoned that Monday’s to-do list was going to be a challenge, but not unmanageably so. By Thursday, I’d sketched the map for Beatdown in the Holler’s prototype and had a simple, clean tileset. I…

Hey kids, do you want to see the first footage from Beatdown in the Holler's prototype? Do you want to laugh at a game-breaking bug I need to fix before May 4th? You do? Then click below and mock away!

#gamedev #indiedev #devlog #bdith

www.petemakesgames.com/sunday-show-...

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hollergames.com The landing page for hollergames.com, games about the weird secrets of Appalachia.

Hi!

I’m a solo game developer currently making Beatdown in the Holler, a Vampire Survivors-like with a reelshot mechanic. You can follow my progress and sign up to be a playtester at:

hollergames.com
petemakesgames.com

#gamedev #bdith #petemakesgames #hollergames

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Thursday Turn Out - 03/19/2026 On Monday, I said that I’d like to finish Beatdown in the Holler’s prototype level, implement my infinite-scrolling code, and place grappling posts and enemy respawn points. How’s that going, you…

I've got the tileset, I've got a sketch of the map, and I have a soft launch for playtester signups, all in today's update! Perhaps you'd like to read and share?

#gamedev #indiedev #bdith

www.petemakesgames.com/thursday-tur...

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Monday Map Out - 03/16/2026 Yesterday, I determined I had all the pieces of the prototype puzzle, I just had to put them together. So, what are the easy-to-find edge pieces I need to place so the rest of the puzzle is…

Wherein I set a manageable to-do list for this week, the first of seven weeks to go before the prototype releases. As always, thanks for reading!

#gamedev #indiedev #bdith

www.petemakesgames.com/monday-map-o...

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Sunday Show Out - 03/15/2026 Let’s just forget about the unannounced, unplanned week off posting I just took. Oh, you’re not going to forget about it. Fine. Life, as always, is a pot of simmering water, ever threatening to…

Sorry about that week-long break: it was either stop posting or stop developing. I chose the former and have a lot to show for it as a result. As always, thanks for reading!

#gamedev #indiedev #bdith

www.petemakesgames.com/sunday-show-...

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Quality Over Quantity | Podcast Episode on RSS.com This is the penultimate daily update: the PMG Podcast is going weekly starting Monday, March 16th. Fewer, longer updates with a bit more variety? Yes, please!As always, thanks for listening and I'll…

The PMG Podcast is going weekly starting Monday, March 16th. Fewer, longer, better episodes sound like a good thing. Thanks for listening!

#gamedev #indiedev #pmgpodcast #bdith

rss.com/podcasts/the...

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Thursday Turn Out - 03/05/2026 Between the time I wrote Monday’s to-do list and the time it was posted, I created the new flying enemy archetype. Most of the code was just extended from the base enemy, I just had to: * have flying…

I coded a flying enemy and discovered the real journey is all the bugs you find along the way. Thanks for reading and make sure to subscribe!

#gamedev #indiedev #coding #bdith

www.petemakesgames.com/thursday-tur...

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Fewer But Better? | Podcast Episode on RSS.com I don't get a lot of gamedev work done during the workweek, so I ask:Would it be better if I updated weekly instead of daily and went just a little longer?As always, thanks for listening and I'll see…

Updates feel kinda thin lately because I don't get a lot done for BDitH during the workweek, so I ask:

Would a weekly episode be better?

#gamedev #indiedev #bdith

rss.com/podcasts/the...

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We're All Gonna Stink | Podcast Episode on RSS.com I can't let a little thing like the entire city having low water pressure stop me from making a game, can I? I'll just have to Lysol everything. Twice.As always, thanks for listening and I'll see you…

Am I going to let low water pressure ruin my progress? No, but only if I work through it!

As always, thanks for listening and I'll see you tomorrow!

Listen on your pocast app of choice: media.rss.com/the-pete-mak...

#gamedev #indiedev #bdith

rss.com/podcasts/the...

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Free Podcast Hosting – Unlimited Episodes & Audio | RSS.com Start your podcast free with RSS.com! Unlimited episodes, RSS feed, analytics, and tools to grow and monetize your show.

I got pretty low this weekend, but I feel better now. Back to work!

#gamedev #indiedev #bdith #pmgpodcast

rss.com/podcasts/the...

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This week's todo list is the same as last week's, but I'm continuing, not starting. Thanks for reading!

#gamedev #indiedev #bdith

www.petemakesgames.com/monday-map-o...

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Sunday Show Out - 03/01/2026 This is likely going to be shorter than most weekend devlogs. My Saturday was spent traveling and most of my time went with it. I don’t regret the trip, it was necessary and mostly relaxing, but it…

It's a shorter update, but I had a busy day yesterday and I'm devoting today to actually, you know, making a game! Thanks for reading!

#gamedev #indiedev #devlog #bdith

www.petemakesgames.com/sunday-show-...

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Where Are My People? | Podcast Episode on RSS.com I pose a question in today's episode:What are some good gamedev communities, particularly for new indie developers?As always, thanks for listening and I'll see you Monday!Listen on your pocast app of…

What are some good #gamedev communities, particularly for people still new to #indiedev? I'm still getting the hang of Discord, but I suppose that's where a lot of them are. . . for now. As always, thanks for listening and I'll see you on Monday!

#bdith #podcast

rss.com/podcasts/the...

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Gentlemen, BEHOLD! More Sprites! | Podcast Episode on RSS.com I've checked one more animation cycle off the to-do list and I'm looking forward to coding this weekend. Thanks for listening and I'll see you tomorrow!Listen on your pocast app of choice:…

I've checked one more animation cycle off the to-do list and I'm looking forward to coding this weekend. Thanks for listening and I'll see you tomorrow!

#gamedev #indiedev #pixelart #bdith

rss.com/podcasts/the...

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Pete Makes Games Coding. Art. Music. One Step at a Time.

Do you want a sneak peek at Zel's new walk cycle? Too bad, it's here anyway! Thanks for reading and I'd really appreciate a share.

#gamedev #indiedev #pixelart #bdith

www.petemakesgames.com/thursday-tur...

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Walking Around | Podcast Episode on RSS.com Zel can now walk in all four directions! What's next? The reelshot and attack animations. Slowly but surely, I'm making progress. Thanks for listening and I'll see you tomorrow!Listen on your pocast…

Zel can now walk in all four directions! What's next? The reelshot and attack animations. Slowly but surely, I'm making progress. Thanks for listening and I'll see you tomorrow!

#gamedev #indiedev #pixelart #bdith

rss.com/podcasts/the...

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Just Enough to Keep Going | Podcast Episode on RSS.com Another walking animation cycle done, what I know about my personal inertia, and how I keep going to prevent falling back into it, all in today's episode! Thanks for listening and I'll see you…

Another walking animation cycle done, what I know about my personal inertia, and how I keep going to prevent falling back into it, all in today's episode! Thanks for listening and I'll see you tomorrow!

#gamedev #indiedev #pixelart #bdith

rss.com/podcasts/the...

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Fifty-Four Sprites | Podcast Episode on RSS.com Today we talk about sprite sheets, a new enemy type, and how I force myself into motivation.As always, thanks for listening, and I'll see you tomorrow!Listen on your pocast app of choice:…

Today we talk about sprite sheets, a new enemy type, and how I force myself into motivation.

As always, thanks for listening, and I'll see you tomorrow!

#gamedev #indiedev #bdith

rss.com/podcasts/the...

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This week's to-do list is deceptively short: only two items but one of them involves approximately all the sprites.

#gamedev #indiedev #bdith

www.petemakesgames.com/monday-map-o...

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Sunday Show Out - 2/22/2026 First, some clarification. Just Beneath the Holler (JBtH) is the full top-down, 2D Zelda-like game I’m creating. It’ll be a few years before that sees the light of day. In the meantime, I’m…

I did a LOT this week. Elevation is now a thing, as are an overworld theme and a main menu. Read about those and the clarification between JBtH and BDitH in this week's devlog!

#gamedev #indiedev #bdith #devlog

www.petemakesgames.com/sunday-show-...

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Prototype Planning | Podcast Episode on RSS.com With this week's to-do list done, I talk about the unseen part of game development: sitting down and planning.As always, thanks for listening, and I'll see you Monday!Listen on your pocast app of…

With this week's to-do list done, I talk about the unseen part of game development: sitting down and planning.

#gamedev #indiedev #pmgpodcast #bdith

rss.com/podcasts/the...

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The reelshot works, some enemies shoot pellets, and I'm looking for an easy win to boost morale, all in today's update! Read. Subscribe. Share. This I command!

#gamedev #indiedev #bdith

www.petemakesgames.com/thursday-tur...

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Press Start | Podcast Episode on RSS.com With all the week's major coding tasks behind me, I settle on an "easy win" to keep my spirits high! Thanks for listening!Listen on your pocast app of choice:…

With all the week's major coding tasks behind me, I settle on an "easy win" to keep my spirits high! Thanks for listening!

#gamedev #indiedev #coding #bdith

rss.com/podcasts/the...

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