I *think* the enemy spawner works. I think a lot of things.
ALSO: don't forget to DM/subscribe if you want to be a playtester for the prototype!
#gamedev #indiedev #bdith
www.petemakesgames.com/thursday-tur...
#bdith
A call for playtesters, a brief foray into my personal philosophy on growth, and my plans for this week, all in today's update! As always, I'd appreciate a read and a share!
#gamedev #indiedev #bdith
www.petemakesgames.com/monday-map-o...
Playtesting signups are officially open for the Beatdown in the Holler prototype! If you haven't already emailed/DMed/sent telepathic messages to me, here's how you can get in on the May 4th release.
#gamedev #indiedev #bdith
www.petemakesgames.com/sunday-show-...
The official call for playtesters (apart from just DM'ing me!), the launch of hollergames.com, and a detailed breakdown of how I hunted down and fixed two major bugs, all in today's update. May 4th is coming quickly!
#gamedev #indiedev #bdith
www.petemakesgames.com/thursday-tur...
All right, that's a good-enough main menu for the prototype. The itch.io page is also done. I have just a few small tasks left before May 4th.
It looks like it's happening!
#gamedev #indiedev #bdith
I'll reveal how to sign up for Beatdown in the Holler's playtesting later this week. For now, though, a brief foray into the unglamorous yet vital world of bug hunting and bug fixing. Thanks for reading!
#gamedev #indiedev #bdith
www.petemakesgames.com/monday-map-o...
Hey kids, do you want to see the first footage from Beatdown in the Holler's prototype? Do you want to laugh at a game-breaking bug I need to fix before May 4th? You do? Then click below and mock away!
#gamedev #indiedev #devlog #bdith
www.petemakesgames.com/sunday-show-...
Hi!
I’m a solo game developer currently making Beatdown in the Holler, a Vampire Survivors-like with a reelshot mechanic. You can follow my progress and sign up to be a playtester at:
hollergames.com
petemakesgames.com
#gamedev #bdith #petemakesgames #hollergames
I've got the tileset, I've got a sketch of the map, and I have a soft launch for playtester signups, all in today's update! Perhaps you'd like to read and share?
#gamedev #indiedev #bdith
www.petemakesgames.com/thursday-tur...
Wherein I set a manageable to-do list for this week, the first of seven weeks to go before the prototype releases. As always, thanks for reading!
#gamedev #indiedev #bdith
www.petemakesgames.com/monday-map-o...
Sorry about that week-long break: it was either stop posting or stop developing. I chose the former and have a lot to show for it as a result. As always, thanks for reading!
#gamedev #indiedev #bdith
www.petemakesgames.com/sunday-show-...
The PMG Podcast is going weekly starting Monday, March 16th. Fewer, longer, better episodes sound like a good thing. Thanks for listening!
#gamedev #indiedev #pmgpodcast #bdith
rss.com/podcasts/the...
I coded a flying enemy and discovered the real journey is all the bugs you find along the way. Thanks for reading and make sure to subscribe!
#gamedev #indiedev #coding #bdith
www.petemakesgames.com/thursday-tur...
Updates feel kinda thin lately because I don't get a lot done for BDitH during the workweek, so I ask:
Would a weekly episode be better?
#gamedev #indiedev #bdith
rss.com/podcasts/the...
Am I going to let low water pressure ruin my progress? No, but only if I work through it!
As always, thanks for listening and I'll see you tomorrow!
Listen on your pocast app of choice: media.rss.com/the-pete-mak...
#gamedev #indiedev #bdith
rss.com/podcasts/the...
I got pretty low this weekend, but I feel better now. Back to work!
#gamedev #indiedev #bdith #pmgpodcast
rss.com/podcasts/the...
This week's todo list is the same as last week's, but I'm continuing, not starting. Thanks for reading!
#gamedev #indiedev #bdith
www.petemakesgames.com/monday-map-o...
It's a shorter update, but I had a busy day yesterday and I'm devoting today to actually, you know, making a game! Thanks for reading!
#gamedev #indiedev #devlog #bdith
www.petemakesgames.com/sunday-show-...
What are some good #gamedev communities, particularly for people still new to #indiedev? I'm still getting the hang of Discord, but I suppose that's where a lot of them are. . . for now. As always, thanks for listening and I'll see you on Monday!
#bdith #podcast
rss.com/podcasts/the...
I've checked one more animation cycle off the to-do list and I'm looking forward to coding this weekend. Thanks for listening and I'll see you tomorrow!
#gamedev #indiedev #pixelart #bdith
rss.com/podcasts/the...
Do you want a sneak peek at Zel's new walk cycle? Too bad, it's here anyway! Thanks for reading and I'd really appreciate a share.
#gamedev #indiedev #pixelart #bdith
www.petemakesgames.com/thursday-tur...
Zel can now walk in all four directions! What's next? The reelshot and attack animations. Slowly but surely, I'm making progress. Thanks for listening and I'll see you tomorrow!
#gamedev #indiedev #pixelart #bdith
rss.com/podcasts/the...
Another walking animation cycle done, what I know about my personal inertia, and how I keep going to prevent falling back into it, all in today's episode! Thanks for listening and I'll see you tomorrow!
#gamedev #indiedev #pixelart #bdith
rss.com/podcasts/the...
Today we talk about sprite sheets, a new enemy type, and how I force myself into motivation.
As always, thanks for listening, and I'll see you tomorrow!
#gamedev #indiedev #bdith
rss.com/podcasts/the...
This week's to-do list is deceptively short: only two items but one of them involves approximately all the sprites.
#gamedev #indiedev #bdith
www.petemakesgames.com/monday-map-o...
I did a LOT this week. Elevation is now a thing, as are an overworld theme and a main menu. Read about those and the clarification between JBtH and BDitH in this week's devlog!
#gamedev #indiedev #bdith #devlog
www.petemakesgames.com/sunday-show-...
With this week's to-do list done, I talk about the unseen part of game development: sitting down and planning.
#gamedev #indiedev #pmgpodcast #bdith
rss.com/podcasts/the...