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Next-gen physics-based combat

#BLOODFALL Physics ensures the weapon is always live - movements are governed by raw kinetic energy, not pre-set moves.

Help a solo dev hit 1k WISHLISTS! 🩸
store.steampowered.com/app

Pls repost to help BLOODFALL find its audience

#GameDev #IndieDev #Physics #Gamer

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In the real world, blades bend, vibrate, and stabilize; #BLOODFALL physically simulates high-frequency harmonic Resonance so impacts propagate through materials, producing precise, responsive combat instead of rigid, toy-like reactions.

#IndieDev #GameDev #MeleeCombat #Physics #Wishlist

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BloodFall Episode 1 is OUT NOW🔥 on YouTube #bloodfall #gta #rockstargames

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