#bloodmas the game jam games spotlight is now on YouTube!
#itchio #indie
www.youtube.com/watch?v=NFSf...
Game Jam Day 16: And it's done! Submitted the project this morning. Never did quite get enemy pathfinding working, but it should be functional enough. Hope the judges enjoy it!
#GameDev #Bloodmas
Game Jam Day 15: Yesterday was 38° C, so my brain was completely fried and I barely did any work. Today's gonna be bit of a scramble to get all the bugs sorted out and to figure out music and (possibly) sound effects.
#GameDev #Bloodmas
Game Jam Day 14: Deadline was extended by a day, so I've got a little more time to do some playtesting. Got enemy variations complete (or coded at least, no idea if they actually work), so today is figuring out level progression, I think.
#GameDev #Bloodmas
I love videogames...
#bloodmas
#gamejam #gamemaker #indie #coding
I'm so excited for the gamejam
#bloodmas
Good job to the community for completing the mission that extended the deadline!
Game Jam Day 13 (miscounted): Okay so yesterday was actually just bugfixing as it turned out. TODAY I'm gonna try and make some more enemy types.
I don't think I'll have enough time to make a boss enemy, but perhaps I can just add more and more enemies to the mix to compensate.
#GameDev #Bloodmas
Game Jam Day 9/10: The game's looking a lot more complete now. Hoping to design a level-up screen today, and perhaps some enemy variations tomorrow. I'm going to ignore UI oddities for now and just focus on mechanics and gameplay.
#GameDev #bloodmas
Making something for the #bloodmas jam!
hopefully I can finish it in time...