🧵 Thread time! This'll be the last post I make about this game jam I promise, thank you all for suffering the postpocalypse. <3
Anyway, game jam games - I can't highlight them ALL (there were 48 submissions!) but allow me to highlight a few! #gamedev #indiedev #itchio #gamejam #bsgamejam
Thread will be inbound tomorrow but I am so so happy with the results of #bsgamejam - my very first game jam hosted. here's to at least a few more this year!!
IT IS DONE! gm-kitkatarine.itch.io/mergeon
Please play my silly little game, made for the #bsgamejam . I'm so so happy with how it turned out, and being under a time limit was stressful! But I think it all worked out in the end. #gamejam #indiedev #gamedev #itchio
I did a thing! My submission for the #bsgamejam hosted by @gm-kitkatarine.bsky.social is now live!
Its my very first game! Its very easy and only one level, but I learned so much to take into making more complex games. Might add to this in the future :)
nobleladylord.itch.io/ghost-maze #indiedev
just some finishing touches now! #bsgamejam #gamedev #indiedev #tinygame
Progress! Added some SUPER basic sounds, and got like, 60% of the UI working. I still don't have the core gameplay loop implemented. 🙃Tomorrow maybe. At the rate I'm going, I'm going to have no music. #bsgamejam #gamedev #indiedev #gamejam
todays update so far.
complete redesign of the maze
ghost sprite update
added a candle for the ghost move to end of maze
need to add a pull mechanic so you can actually solve this lol
main game loop nearly complete
#bsgamejam #indiedev #gamedev #tinygame
With three submissions for the #bsgamejam already, I'm so so excited to share them all when the jam concludes. However!!! please keep an eye on itch.io/jam/bite-siz... so you too can play a few Neat Little Games #gamedev #itchio #gamejam There's 3 and a half days left, and many more potential games!
got movement and colliders to work, now to figure out how to add enemies and a timer #bsgamejam #gamedev #indiedev
An overly long (and BUGGY) list of code in Godot, starting with nested for loops, and continuing with three variable declarations, which is then followed by tedious and unnecessary variable definitions, property values, signal connections, which then ends with two add_child calls. Unnecessary. Obtuse. I may be stupid.
Good gravy I DESPERATELY need coffee. All this, when I could simply just... make a separate thing, all together. Without all the fuss. #gamedev #bsgamejam #help #godot
The theme for #bsgamejam has been revealed!
Choices, Choices
or
Here It Comes
I hope everyone has a good time :)
Screencap of the Bite Size Game Jam. It goes on to say 99 have joined. Submissions open from February 16th at 12:00 AM to February 20th at 11:59 PM in poster's own timezone. Starts in 6 hours, 12 minutes, 13 seconds.
Six hours left! I'm so excited. I have my own ideas for a game, and I'm so happy to be doing dev along with everyone. The theme will be revealed when the game jam starts -- so, Soon!!! #bsgamejam #gamejam #excited
When I said to myself, half-jokingly, "What if I hosted a game jam for fun? Just a test, you know. See how it goes." I wasn't expecting 62 people to join. I am OVERJOYED and I'm so excited to see what gets submitted :) #bsgamejam #itchio #gamedev