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#cellullarautomata
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Finally added a player character! Adding basic features like this becomes super satisfying if you're not using a game engine. Pretty soon I'll start prototyping different game ideas using the mechanics I have.

#gamedev #indiedev #fallingsand #cellullarautomata

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Made the water splashier. It's still too clumpy but looking a lot better.
#gamedev #indiedev #fallingsand #cellullarautomata

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Creating a simplified ruleset for chunks to use if they only contain one type of element; it doesn't look the nicest, but ideally it will allow for bigger worlds where pixels can simulate at a simpler level when you aren't looking at them.
#gamedev #indiedev #fallingsand #cellullarautomata

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