Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics
60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc.
It's actually surprisingly fun? (captured in slo-mo-dbg build)
#gamedev #indiedev #fallingsand #roguelite
Planetary Ring Miner: What happens when Breakout meets Falling Sand physics? Mine exotic asteroid rings and master physics-based destruction!
rc-game-design-portfolio.pages.dev/projects/Planetary Ring Miner.html
#FallingSand #Breakout #SpaceGame #IndieDev #Physics
Justice Will Glass Them: Tactical orbital combat meets falling sand physics. Rain down vengeance and obliterate your enemies from the stars!
rc-game-design-portfolio.pages.dev/projects/Justice Will Glass Them.html
#FallingSand #OrbitalStrike #SciFi #IndieDev #Strategy
Orbital City Buster: Control an experimental paddle warship and demolish cities with physics-based projectiles. Falling sand meets orbital chaos!
rc-game-design-portfolio.pages.dev/projects/City Buster.html
#FallingSand #Physics #Destruction #Arcade #RetroStyle
🌟 Spotlight: @slow-rush.bsky.social
Only 2 days now till the reveal! Subscribe at slowrush.dev
Yes that is snow melting from the fire :)
#gamedev #indiegame #fallingsand
👉 bsky.app/profile/slow-rush.bsky.s...
#IndieSpotlight
Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/...
Announce Trailer: www.slowrush.dev/signs-trailer
2 years of hard work, but now the real work begins :)
#fallingsand #indiegame #indiegamedev #indiedev #gamedev
Only 1 day until big announcement! Subscribe at slowrush.dev
Important life tip: electric arc thrower + water = not a good time
#indiedev #gamedev #indiegame #fallingsand
Only 2 days now till the reveal! Subscribe at slowrush.dev
Yes that is snow melting from the fire :)
#indiedev #gamedev #indiegame #fallingsand
3 days - slowrush.dev/follow
#indiedev #gamedev #fallingsand
A new level editor for my multiplayer falling sand game: www.slowrush.dev/news/falling...
(You would not believe how much time I spent reading about how undo and redo works in image editors just to make this go, but it was worth it)
#fallingsand #indiegame #indiedev #gamedev
Trying out what lightning gun could be like
#fallingsand #gamedev #indiegame
A screenshot of SandScapes showing pyramids of colored sand
SandScapes by Cosmic Lotus - cosmic-lotus.itch.io/sandscapes - a drawing app built around a falling sand sim
#art #fallingsand
Input image
Level loaded from input image
Made it so I can load levels from an image file. This'll make prototyping a lot faster, and aside from that just makes designing levels more fun.
#gamedev #indiedev #fallingsand #cellularautomata
Finally added a player character! Adding basic features like this becomes super satisfying if you're not using a game engine. Pretty soon I'll start prototyping different game ideas using the mechanics I have.
#gamedev #indiedev #fallingsand #cellullarautomata
Made the water splashier. It's still too clumpy but looking a lot better.
#gamedev #indiedev #fallingsand #cellullarautomata
been working on temperature mechanics and cell transformations, all a bit hard coded right now and some interactions dont work, but its getting there.
#godotengine #godot #fallingsand
fire is now integrated, which means im now where i was at in the GDScript Integration, having materials transition between solid/liquid/gas would be a fun mechanic if i ever integrate temperature
#godot #godotengine #fallingsand
I think I broke it
#gamedev #fallingsand
Creating a simplified ruleset for chunks to use if they only contain one type of element; it doesn't look the nicest, but ideally it will allow for bigger worlds where pixels can simulate at a simpler level when you aren't looking at them.
#gamedev #indiedev #fallingsand #cellullarautomata
Happy New Year! Added fireworks for the occasion. Hoping to do a lot more game development in the next 12 months.
#gamedev #indiedev #fallingsand #cellularautomata
Explosions can now launch pixels into the air if they aren't outright destroyed. Thanks to @neostalgic.bsky.social for the suggestion!
#gamedev #fallingsand #cellularautomata
Added explosions! Pixels now have hit points based on their material, which determines how much of the blast they can take before being destroyed.
#gamedev #fallingsand #cellularautomata
No sand sim is complete until everything is on fire. I might need to turn down the smoke a little; the fire in the bottom left gets suffocated by it almost immediately.
#gamedev #fallingsand #cellularautomata
Finally got my shader working properly, so I've been messing around with procedural effects for each pixel. Lava and steam are looking a lot better.
#gamedev #opengl #fallingsand
Rewriting my sand toy to use OpenGL instead of drawing each tile individually. Currently broken but it makes a neat visual effect.
#gamedev #shaders #opengl #fallingsand
Lately I've been getting obsessed with cellular automata and falling sand games. Here's a basic sim I made a few months ago that I'm gonna try to expand and make a game with.
#gamedev #fallingsand