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Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics

60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc.

It's actually surprisingly fun? (captured in slo-mo-dbg build)

#gamedev #indiedev #fallingsand #roguelite

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Reactorcore's Game Design Showcase Handcrafted game designs by Finnish indie developer • Strategy • Physics • Sandbox • Creative collaboration opportunities with programmers and artists

Planetary Ring Miner: What happens when Breakout meets Falling Sand physics? Mine exotic asteroid rings and master physics-based destruction!

rc-game-design-portfolio.pages.dev/projects/Planetary Ring Miner.html

#FallingSand #Breakout #SpaceGame #IndieDev #Physics

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Reactorcore's Game Design Showcase Handcrafted game designs by Finnish indie developer • Strategy • Physics • Sandbox • Creative collaboration opportunities with programmers and artists

Justice Will Glass Them: Tactical orbital combat meets falling sand physics. Rain down vengeance and obliterate your enemies from the stars!

rc-game-design-portfolio.pages.dev/projects/Justice Will Glass Them.html

#FallingSand #OrbitalStrike #SciFi #IndieDev #Strategy

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Reactorcore's Game Design Showcase Handcrafted game designs by Finnish indie developer • Strategy • Physics • Sandbox • Creative collaboration opportunities with programmers and artists

Orbital City Buster: Control an experimental paddle warship and demolish cities with physics-based projectiles. Falling sand meets orbital chaos!

rc-game-design-portfolio.pages.dev/projects/City Buster.html

#FallingSand #Physics #Destruction #Arcade #RetroStyle

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🌟 Spotlight: @slow-rush.bsky.social

Only 2 days now till the reveal! Subscribe at slowrush.dev

Yes that is snow melting from the fire :)

#gamedev #indiegame #fallingsand

👉 bsky.app/profile/slow-rush.bsky.s...

#IndieSpotlight

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Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/...

Announce Trailer: www.slowrush.dev/signs-trailer

2 years of hard work, but now the real work begins :)

#fallingsand #indiegame #indiegamedev #indiedev #gamedev

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Only 1 day until big announcement! Subscribe at slowrush.dev

Important life tip: electric arc thrower + water = not a good time

#indiedev #gamedev #indiegame #fallingsand

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Only 2 days now till the reveal! Subscribe at slowrush.dev

Yes that is snow melting from the fire :)

#indiedev #gamedev #indiegame #fallingsand

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3 days - slowrush.dev/follow

#indiedev #gamedev #fallingsand

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A new level editor for my multiplayer falling sand game: www.slowrush.dev/news/falling...

(You would not believe how much time I spent reading about how undo and redo works in image editors just to make this go, but it was worth it)

#fallingsand #indiegame #indiedev #gamedev

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Trying out what lightning gun could be like

#fallingsand #gamedev #indiegame

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A screenshot of SandScapes showing pyramids of colored sand

A screenshot of SandScapes showing pyramids of colored sand

SandScapes by Cosmic Lotus - cosmic-lotus.itch.io/sandscapes - a drawing app built around a falling sand sim

#art #fallingsand

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Input image

Input image

Level loaded from input image

Level loaded from input image

Made it so I can load levels from an image file. This'll make prototyping a lot faster, and aside from that just makes designing levels more fun.

#gamedev #indiedev #fallingsand #cellularautomata

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Finally added a player character! Adding basic features like this becomes super satisfying if you're not using a game engine. Pretty soon I'll start prototyping different game ideas using the mechanics I have.

#gamedev #indiedev #fallingsand #cellullarautomata

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Made the water splashier. It's still too clumpy but looking a lot better.
#gamedev #indiedev #fallingsand #cellullarautomata

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been working on temperature mechanics and cell transformations, all a bit hard coded right now and some interactions dont work, but its getting there.

#godotengine #godot #fallingsand

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fire is now integrated, which means im now where i was at in the GDScript Integration, having materials transition between solid/liquid/gas would be a fun mechanic if i ever integrate temperature

#godot #godotengine #fallingsand

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I think I broke it
#gamedev #fallingsand

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Creating a simplified ruleset for chunks to use if they only contain one type of element; it doesn't look the nicest, but ideally it will allow for bigger worlds where pixels can simulate at a simpler level when you aren't looking at them.
#gamedev #indiedev #fallingsand #cellullarautomata

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Happy New Year! Added fireworks for the occasion. Hoping to do a lot more game development in the next 12 months.
#gamedev #indiedev #fallingsand #cellularautomata

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Explosions can now launch pixels into the air if they aren't outright destroyed. Thanks to @neostalgic.bsky.social for the suggestion!
#gamedev #fallingsand #cellularautomata

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Added explosions! Pixels now have hit points based on their material, which determines how much of the blast they can take before being destroyed.
#gamedev #fallingsand #cellularautomata

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No sand sim is complete until everything is on fire. I might need to turn down the smoke a little; the fire in the bottom left gets suffocated by it almost immediately.
#gamedev #fallingsand #cellularautomata

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Finally got my shader working properly, so I've been messing around with procedural effects for each pixel. Lava and steam are looking a lot better.
#gamedev #opengl #fallingsand

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Rewriting my sand toy to use OpenGL instead of drawing each tile individually. Currently broken but it makes a neat visual effect.
#gamedev #shaders #opengl #fallingsand

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Lately I've been getting obsessed with cellular automata and falling sand games. Here's a basic sim I made a few months ago that I'm gonna try to expand and make a game with.
#gamedev #fallingsand

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