Just released the first (early) version of a new tweening package written entirely in #swift, which supports Swift 6 Strict Concurrency:
CiderKit.Tween
Full documentation and sample project available.
More info here: github.com/chsxf/CiderK...
#gamedev #swift6 #ciderkit
Some more progress with #CiderKit with the first UI you can actually interact with. Very basic for the moment, but it works!
#spritekit #gamedev #swift
After several months on other projects, I am slowly coming back to #CiderKit.
Currently working on an interactive placement during gameplay. That involves ray casting positions and dealing with asynchronous #Swift code.
Still a mess, but lighting even works!
#gamedev #spritekit
Following my recent #Blender experiments to speed up the creation of my assets, I tried how it would render directly in #CiderKit.
I'll have to disable anti-aliasing from now on, but that was anticipated.
Very pleased with the result.
#SpriteKit#gamedev
New feature in #CiderKit
Assets can be flipped horizontally to allow the reuse of the same sprites and normal maps for both directions.
The main challenge was to make the lighting works. But it will provide a great boost in productivity for my games.
#gamedev #SpriteKit #swift #screenshotsaturday