HN discussed a 'High End Color Quantizer'. It covered modern use cases like GIFs & embedded systems, implementation details (gamma/sRGB), comparisons to pngquant/Wu v2, and suggestions for improving palette generation & image salience. #ColorQuantization 1/6
A concrete, underground nuclear bunker modeled in Blender
Preview 4 of The Adventures of Boboy.
#digitalart #blender #nuclearbunker #abandonedplace #exterior #colorquantization #retrocgi #gamedev #lowresolution #lowpoly
Page two of unused Boboy content
#blender #screenshot #preview #unusedcontent #retrocgi #gamedev #render #apocalyptic #colorquantization
Some test scenes I made a year ago for the game I'm currently developing. I don't know if I'll use them in the final product.
#blender #screenshot #preview #unusedcontent #retrocgi #gamedev #render #apocalyptic #colorquantization
Dark room with desk and lit lamp. On the desk are scattered papers. There is a whiteboard hanging on the far wall.
Preview 2 of The Adventures of Boboy
#preview #Blender #CGI #retrocgi #lofi #lores #16colors #4by3 #fourbythree #colorquantization
A Blender render of a red bug in the style of 90's CGI
First preview of the project that is currently in the works
#preview #bug #Blender #CGI #retrocgi #lofi #lo_res #indieanimation #16colors #4by3 #fourbythree #colorquantization