Advertisement Β· 728 Γ— 90
#
Hashtag
#d12duelsystem
Advertisement Β· 728 Γ— 90
Preview
The d12 Duel - Creative Commons Edition - The Scarlet Derby Publishing | DriveThruRPG.com NOW IN VERSION 1.3! Get Attack Success and Damage from just 1d12 roll HERE'S HOW 1. Choose an Attacker & Defender

I've been testing the waters of uploading to @drivethrurpg.com, and I now have a version of my Free and CC #TTRPG engine #D12DuelSystem to download there. It's listed as a $5.00 recommended upload but you can pay any amount, just like with any other site

legacy.drivethrurpg.com/product/5531...

3 0 0 0
Post image

No more hiatus: I'm returning to scheduled streams this 12/11 at 6:00 PM MST. Link in Description.

Thurs. - #DigimonStoryCyberSleuth
Fri. - Writing the RPG #D12duelsystem guide
Sat. - Art Stream
Sun. - #MarvelCosmicInvasion Pt. 2.

4 3 1 0
Post image

We also put out an update to the Creative Commons #TTRPG document, the #d12DuelSystem. This adds the ALL IMPORTANT 5th skill rule, that allows you to duel any stat or skill against any OTHER stat or skill. Outsmart a fireball today!

ko-fi.com/brainytherpg...

6 1 0 0
Post image

NEW! The Meowing Portal Presents: The Barron's Wasteland! the FIRST full #TTRPG manual made using the #D12DuelSystem! Co-Written by me and my #TheMeowingPortal co star Mimi Bunny! 105 pages of maps, monsters, and PvP duels set in a wild new world!

Available at: ko-fi.com/brainytherpgcat/shop/

5 1 0 0
NOW IN VERSION 1.2!

Get Attack Success and Damage from just 1d12 roll
HERE'S HOW

1. Choose an Attacker & Defender
(roll 1d12 for initiative)
2. roll 1d12
3. Determine what level (base 4) and what Rank (base3) you have.
-Attackers do 1-3 Points of Damage based on the "Rank" when they roll a higher "Level" than the defending player.
-Defenders take no damage when they roll a higher level than the attacking player.
THAT'S ALL YOU NEED!

The d12 Duel System is a basic roleplaying engine that can apply to any game. Create your character sheet with special abilities you invent from scratch, using specific guidelines. Use a robust magic system with versatile designs for a multitude of magician types. Create your own buffs! And DUEL! DUEL! DUEL! your way to victory!

Now a Creative Commons Attribution Game System. Available at https://ko-fi.com/brianytherpgcat/shop/

NOW IN VERSION 1.2! Get Attack Success and Damage from just 1d12 roll HERE'S HOW 1. Choose an Attacker & Defender (roll 1d12 for initiative) 2. roll 1d12 3. Determine what level (base 4) and what Rank (base3) you have. -Attackers do 1-3 Points of Damage based on the "Rank" when they roll a higher "Level" than the defending player. -Defenders take no damage when they roll a higher level than the attacking player. THAT'S ALL YOU NEED! The d12 Duel System is a basic roleplaying engine that can apply to any game. Create your character sheet with special abilities you invent from scratch, using specific guidelines. Use a robust magic system with versatile designs for a multitude of magician types. Create your own buffs! And DUEL! DUEL! DUEL! your way to victory! Now a Creative Commons Attribution Game System. Available at https://ko-fi.com/brianytherpgcat/shop/

NOW IN VERSION 1.3! Added a thorough section on Initiative and Turn Order. The #D12DuelSystem lets you get attack and damage rolls using one d12 roll. It's Free and CC Attribution. Download it, and use it in your #TTRPG books.

Available at ko-fi.com/brainytherpg...

2 0 0 0

Congrats on your decision to refocus onto #d12Duelsystem

While I’m super happy I got to hangout and play those silly games fmv with you, I’m just as excited to see what you produce when you focus all you effort on a single thing!

1 0 0 0

I either ignore the amount of work I need to complete or turn in something sub-par I have to fix later.

I’m more than likely going to stay on bluesky and my social media pages, but I’m changing everything so it can be a mechanism to promote the #d12duelsystem. ->

1 0 1 0

Things have picked up significantly since I created the #d12duelsystem, but even then there is a lot to do to make a version complete enough to self publish. ->

1 0 1 0
Preview
Twitch Twitch is the world

LIVE MEOW! Tabletop OMG - Creating a #d12duelsystem Document. www.twitch.tv/brainytherpg...

1 1 0 0
Post image

TONIGHT! We're doing some more #TTRPG writing. Join my co-writer Mimi and I while we populate stats in the #d12duelsystem for a colosseum fight amongst gods in monsters in the Realm of the old Gods. Link in description.

1 0 1 0
Get Attack Success and Damage from just 1d12 roll
HERE'S HOW

1. Choose an Attacker & Defender
(roll 1d12 for initiative)
2. roll 1d12
3. Determine what level (base 4) and what Rank (base3) you have.
-Attackers do 1-3 Points of Damage based on the "Rank" when they roll a higher "Level" than the defending player.
-Defenders take no damage when they roll a higher level than the attacking player.
THAT'S ALL YOU NEED!

The d12 Duel System is a basic roleplaying engine that can apply to any game. Create your character sheet with special abilities you invent from scratch, using specific guidelines. Use a robust magic system with versatile designs for a multitude of magician types. Create your own buffs! And DUEL! DUEL! DUEL! your way to victory!

This is an original dice roll system created by Vinnie Cervantes and offered as a Creative Commons Attribution system.

now a creative commons attribution system available at: https://ko-fi.com/brainytherpgcat/shop/

Get Attack Success and Damage from just 1d12 roll HERE'S HOW 1. Choose an Attacker & Defender (roll 1d12 for initiative) 2. roll 1d12 3. Determine what level (base 4) and what Rank (base3) you have. -Attackers do 1-3 Points of Damage based on the "Rank" when they roll a higher "Level" than the defending player. -Defenders take no damage when they roll a higher level than the attacking player. THAT'S ALL YOU NEED! The d12 Duel System is a basic roleplaying engine that can apply to any game. Create your character sheet with special abilities you invent from scratch, using specific guidelines. Use a robust magic system with versatile designs for a multitude of magician types. Create your own buffs! And DUEL! DUEL! DUEL! your way to victory! This is an original dice roll system created by Vinnie Cervantes and offered as a Creative Commons Attribution system. now a creative commons attribution system available at: https://ko-fi.com/brainytherpgcat/shop/

Don't forget that you can download the #d12duelsystem document directly from my ko-fi page. It's free, and Creative Commons attribution protected for you to both play and build TTRPG game engines with. ko-fi.com/brainytherpg...

2 1 1 0
Get Attack Success and Damage from just 1d12 roll
HERE'S HOW

1. Choose an Attacker & Defender
(roll 1d12 for initiative)
2. roll 1d12
3. Determine what level (base 4) and what Rank (base3) you have.
-Attackers do 1-3 Points of Damage based on the "Rank" when they roll a higher "Level" than the defending player.
-Defenders take no damage when they roll a higher level than the attacking player.
THAT'S ALL YOU NEED!

The d12 Duel System is a basic roleplaying engine that can apply to any game. Create your character sheet with special abilities you invent from scratch, using specific guidelines. Use a robust magic system with versatile designs for a multitude of magician types. Create your own buffs! And DUEL! DUEL! DUEL! your way to victory!

This is an original dice roll system created by Vinnie Cervantes and offered as a Creative Commons Attribution system.

Now a creative commons attribution gamer system 
available at: https://ko-fi.com/brainytherpgcat/shop

Get Attack Success and Damage from just 1d12 roll HERE'S HOW 1. Choose an Attacker & Defender (roll 1d12 for initiative) 2. roll 1d12 3. Determine what level (base 4) and what Rank (base3) you have. -Attackers do 1-3 Points of Damage based on the "Rank" when they roll a higher "Level" than the defending player. -Defenders take no damage when they roll a higher level than the attacking player. THAT'S ALL YOU NEED! The d12 Duel System is a basic roleplaying engine that can apply to any game. Create your character sheet with special abilities you invent from scratch, using specific guidelines. Use a robust magic system with versatile designs for a multitude of magician types. Create your own buffs! And DUEL! DUEL! DUEL! your way to victory! This is an original dice roll system created by Vinnie Cervantes and offered as a Creative Commons Attribution system. Now a creative commons attribution gamer system available at: https://ko-fi.com/brainytherpgcat/shop

In light of recent events I've provided a 2nd link to my creative commons #TTRPG the #d12duelsystem to my ko-fi page. Like with itchio, It's a 100% free download with donations suggested. I've also put up a version 1.1 which has some suggestions for specific status effects. ko-fi.com/brainytherpg...

4 1 0 0
Post image

I have a free CC attribution system out. The #d12duelsystem. I'd like to find people who will build a game land/or do play testing using the dice roll and character mechanics I've created. Download is at brainytherpgcat.itch.io

0 0 0 0

My trick is to attempt to explain it all in just one infographic. As well as a name. #d12duelsystem.

And by the way this is all available as a CC attribution license, so if you don't like my core loop, you can contribute to the fine tuning of it. brainytherpgcat.itch.io

3 1 0 0
The D12 Duel System
Created by Vinnie cervantes

Get Attack Success and Damage from just 1d12 roll
HERE'S HOW

1. Choose an Attacker & Defender
(roll 1d12 for initiative)
2. roll 1d12
3. Determine what level (base 4) and what Rank (base3) you have.

-Attackers do 1-3 Points of Damage based on the "Rank" when they roll a higher "Level" than the defending player.
-Defenders take no damage when they roll a higher level than the attacking player.
THAT'S ALL YOU NEED!

Now available as a creative commons attribution game system: http://brainytherpgcat.itch.io/

The D12 Duel System Created by Vinnie cervantes Get Attack Success and Damage from just 1d12 roll HERE'S HOW 1. Choose an Attacker & Defender (roll 1d12 for initiative) 2. roll 1d12 3. Determine what level (base 4) and what Rank (base3) you have. -Attackers do 1-3 Points of Damage based on the "Rank" when they roll a higher "Level" than the defending player. -Defenders take no damage when they roll a higher level than the attacking player. THAT'S ALL YOU NEED! Now available as a creative commons attribution game system: http://brainytherpgcat.itch.io/

My trick is to attempt to explain it all in just one infographic. As well as a name. #d12duelsystem.

And by the way this is all available as a CC attribution, so if you don't like my core loop, you can contribute to the fine tuning of it. brainytherpgcat.itch.io

1 1 0 0

My game is called the #d12duelsystem. A special dice roll and character creation mechanic available at brainytherpgcat.itch.io

Then i'd like to highlight @athenaatlas.bsky.social and her upcoming 90s fantasy based book series called #mythborne at @mythborne.bsky.social.

1 1 1 0

My game is called the #d12duelsystem. A special dice roll and character creation mechanic available at brainytherpgcat.itch.io

Then i'd like to highlight @athenaatlas.bsky.social and her upcoming 90s fantasy based book series called #mythborne at @mythborne.bsky.social.

3 2 0 0
the d12 duel
http://twitch.tv/brainytherpgcat/

Get Attack Success and Damage from just 1 d12 roll

1. Choose an attacker & defender. Roll 1d12 for initiative. 
2. Roll 1d12.
3. Determine what your Level and Rank is a according to the chart.

Level 1 contains dice rolls 1-3, Level 2 contains dice rolls 4-6, Level 3 contains dice rolls 7-9, and level 4 contains dice rolls 10-12.
Level 1 contains dice rank 1-3, Level 2 contains dice rank 1-3, Level 3 contains dice rank 1-3, and level 4 contains dice rank 1-3. 

4. Attackers do 1-3 points damage based on the "Rank," when they roll a higher level.
5. Defenders take no damage when they roll a higher level.

Now a Creative commons Attribution Game System
Available at: https://brainytherpgcat.itch.io/

the d12 duel http://twitch.tv/brainytherpgcat/ Get Attack Success and Damage from just 1 d12 roll 1. Choose an attacker & defender. Roll 1d12 for initiative. 2. Roll 1d12. 3. Determine what your Level and Rank is a according to the chart. Level 1 contains dice rolls 1-3, Level 2 contains dice rolls 4-6, Level 3 contains dice rolls 7-9, and level 4 contains dice rolls 10-12. Level 1 contains dice rank 1-3, Level 2 contains dice rank 1-3, Level 3 contains dice rank 1-3, and level 4 contains dice rank 1-3. 4. Attackers do 1-3 points damage based on the "Rank," when they roll a higher level. 5. Defenders take no damage when they roll a higher level. Now a Creative commons Attribution Game System Available at: https://brainytherpgcat.itch.io/

IT EXISTS MY DUDES!

The Creative Commons Release of my #TTRPG dice roll system, the #d12duelSystem is now live!

-Battle and do damage with 1d12 roll.
-Create characters with custom special abilities.
-Play in a deep and unlimited magic system.

ALL FREE (but please donate)

brainytherpgcat.itch.io

5 5 0 0
Post image

TONIGT! at 7:30 PM MST! I hop back into the saddle of #IndieTTRPG engine creating and work on the magic, minion, and NPC creation in the #d12DuelSystem. Link in description.

3 0 1 0
The d12 Duel
Created by Brainy the RPG Cat. 
http://twitch.tv/brainytherpgcat/

Get Attack Success and Damage from just 1 d12 roll. 
Here's How!

Step 1: Choose an attacker and Defender. (Roll d12 for initiative)
Step 2: determine what the "level" and "Rank" of a roll is, according to the chart.

Level 1 rolls are 1, 2 and 3, Level 2 rolls are 4, 5, and 6. Level 3 rolls are 7, 8, and 9, and Level 4 rolls are 10, 11, and 12.

Numbers 1-3 are Rank 1, Rank 2, and Rank 3.
Numbers 4-6 are Rank 1, Rank 2, and Rank 3.
Numbers 7-9 are Rank 1, Rank 2 and Rank 3.
Numbers 10-12 are Rank 1, Rank 2 and Rank 3.

Whoever rolls higher on level, wins the duel, and loss 1-3 points of damage, based on the rank. While winning defenders avoid any damage.

Coming soon as a Creative commons attribution Game System.

The d12 Duel Created by Brainy the RPG Cat. http://twitch.tv/brainytherpgcat/ Get Attack Success and Damage from just 1 d12 roll. Here's How! Step 1: Choose an attacker and Defender. (Roll d12 for initiative) Step 2: determine what the "level" and "Rank" of a roll is, according to the chart. Level 1 rolls are 1, 2 and 3, Level 2 rolls are 4, 5, and 6. Level 3 rolls are 7, 8, and 9, and Level 4 rolls are 10, 11, and 12. Numbers 1-3 are Rank 1, Rank 2, and Rank 3. Numbers 4-6 are Rank 1, Rank 2, and Rank 3. Numbers 7-9 are Rank 1, Rank 2 and Rank 3. Numbers 10-12 are Rank 1, Rank 2 and Rank 3. Whoever rolls higher on level, wins the duel, and loss 1-3 points of damage, based on the rank. While winning defenders avoid any damage. Coming soon as a Creative commons attribution Game System.

Introducing the #d12DuelSystem. My invention, that takes attack and defense and boils it down to just one d12 roll.

1. Choose an attacker and a defender.
2. Roll 1d12 and determine if it's of "Level 1 thru 4" and "Rank 1 thru 3"
3. Highest rolls win Attackers do 1-3 rank damage.

#IndieTTRPG

5 1 0 0