Streaming playtest #2 for #DecayChain with a higher bitrate this time so hopefully I have better footage from it lol. Come stop by and hang out as we shoot eachother :)
stream.internetskeleton.website
twitch.tv/realmrskeletal
#indiegamedev #godotengine #ENVTuber
Reminder that tonight at 6:30PM PST in discord we're doing another playtest of #decaychain. Come stop by and get a playtest key too if you don't have one already :)
discord.internetskeleton.website
#indiegamedev
lol what if i pushed another #decaychain updated at 2:30am to fix some stuff and add more custom arm viewmodels because i've lost control of my life
anyway.... small patch 0.0.7 is out lol
skeletonsoftware.itch.io/decay-chain/...
#indiegamedev #godotengine
was wanting to do a dev stream but i am still recovering from whatever ligma sickness i've been dealing with for like 2 weeks now. not covid but all the exhaustion just hit all at once today and i feel like death. BUT! I still am gonna host the playtest tomorrow after work for #decaychain in discord
📚 #DECAYCHAIN by Emma E. Murray has been acquired by Max Booth III at Ghoulish Books for publication in Spring 2027!
From the author of CRUSHING SNAILS, this psychological horror follows an aspiring family annihilator—a father of three determined to escape his suburban life once and for all.
New #DecayChain maintenance release: v0.0.6
skeletonsoftware.itch.io/decay-chain/...
#indiegamedev #godotengine
gonna do a maintenance release for #decaychain here in a minute. nothing too crazy, some small fixes and stuff just to sync the itch release up to the current stuff in development.
really happy with how the MP5 animation is looking now in #decaychain
#indiegamedev #blender3d #godotengine
IK is going well in #decaychain
#godotengine #blender3d #indiegamedev
finally got around to deciding on the system for hand viewmodels. after working with doing hand IK for the gamejam game, it gave me the inspiration required to decide on how to do it for #decaychain. Obv very early and crude animations but this should be extensible
#indiegamedev #godot #blender3d
accidentally forgot to convert to float to degrees and turned the deployer selection GUI into a slot machine lol
#godotengine #indiegamedev #decaychain
Got another player model steamrolling towards completion for #decaychain
Bit of a remake of an existing model this time, and I'm liking how it's coming out, should be done in the next couple of days
Thanks Robot in discord for making this #DecayChain animation for my birthday! This is fucking hilarious lmao.
*What the fuck?*
#blender3d #indiegamedev #godot
getting silly with the sky plane shader
#godot #indiegamedev #decaychain
Finished something a bit ago, should be a playable character along with the next update to #DecayChain
Got some map ideas brewing that I'm going to tackle next
Forklift Certified 😎
Its a little jittery and drives wayyyy too fast but I got the forklift sorta working in #DecayChain
#indiegamedev #godotengine #blender3d
Guess I forgot to post this, honestly forgot I made a bsky account.
Finished this dude around a week-ish ago, already starting work on something else though, should be finished much sooner? hopefully? Maybe?
#DecayChain
Just released #DecayChain v0.0.5, read the #patchnotes here:
skeletonsoftware.itch.io/decay-chain/...
#godot #itchio #indiegamedev
More work on the Phys gun for #DecayChain. Added a little beam to show what you're grabbing, plus got the scrolling to adjust distance working finally (Also check out the new spawn menu!)
#indiegamedev #godotengine #blender3d #itch #itchio
Cinematic gaming experience #DecayChain
#screenshotsaturday #indiegamedev #godot
Guess this is my first post, Merry Christmas to whomever sees this! #DecayChain
Attempting levels of science that shouldn't be possible with #DecayChain
#indiegamedev #uconsole #clockwork
Can you guess what I spent most of today messing around with?
#DecayChain #indiegamedev #blender3d #godot
My god this was complicated, but I got auto-generated thumbnail previews for the #DecayChain spawn menu. Editor tools are NUTS.
#indiegamedev #godot #blender3d
Finally generalized the object spawn system for #DecayChain, which involved a lot of tool scripting to compile an asset list to populate the menu so I don't have to crawl directories at runtime, along with automating turning res files into RigidBody3D from a .blend
#indiegamedev #godot #blender3d
We got gmod at home lol
Got the phys gun mode working for the admin tool gun in #DecayChain
Also! We're doing a more casual play test 2 in discord tonight 5:30pm PST for those interested :)
#indiegamedev #godot #devlog
Huge #DecayChain developments: We have the dev tool tablet!
This thing was really fun to model. I love industrial rugged utility devices and industrial label aesthetic.
#blender3d #godot #indiegamedev
Doing some network synced physics science right now in #DecayChain, also made a general way to spawn props synced in multiplayer, so expect 10 billion network synced cheese wheels and melons soon.
#indiegamedev #godotengine
#DecayChain Play test TODAY! (@5:30 PST)
I will probably be streaming it alongside @nalionvt.bsky.social around that time, hope to see y'all there :)
#indiegamedev #godot #playtest