DLLM - D Language 🤖 on 🦙.cpp
All D 🤪. No Python 🐍. No bindings 🩹. Just vibes 🌴.
🔗 github.com/DannyArends/DL…
#dlang #llm #llamacpp #opensource #AI
はてなブログに投稿しました
DFL: エキスパンダーコントロールのサンプルコード - ...ing logging 4.0 haru-s.hatenablog.com/entry/2026/0...
#はてなブログ #dlang DFL v0.20.1
Git pull showing changes to the DaNode source code
Big update to DaNode, my D-language web server: Automatic Let's Encrypt renewal via ACME, TLS 1.2+ with modern ciphers, security hardening, and cleaner code.
👉 dannyarends.nl/DaNode%20Update
#dlang #webserver #letsencrypt #opensource
Documentation comment for three functions: topVertexPosition, bottomVertexPosition, vertexPosition. There is an ASCII art embedded in it that could be described as a three level square tower. Gets position of a vertex in any of the loops of the tile. Use [topVertexPosition] to retrieve vertices of the first (top) loop, [bottomVertexPosition] for vertices of the last (bottom) loop, or [vertexPosition] to receive either or a loop in between. Each loop is indexed. Loop 0 is the top loop, subsequent loops are wall repeat (see [wallRepeatCount]), and the last loop is the bottom loop. Consequently, there are `wallRepeatCount + 2` loops in the tile. For example, a tile with 2 wall repeat loops will have 4 repeats total: (Illustration goes here. It shows the tile divided into three segments. Four labels next to the illustration name each of the loops: loop 0 is the top, loops 1 and 2 are wall repeats, and loop 3 is the bottom) Returns: Local 3D position for given vertex index at the top ([altitude] level) or bottom (altitude minus [depth]) of the mesh, or a texture repeat loop ([wallRepeat] level or a multiple). Includes relevant `position` offset. Params: i = Vertex index belonging to the tile. loop = Index of the loop to get a vertex from. topVertexPosition and bottomVertexPosition take one argument each, "i", and vertexPosition takes two: "i" and "loop"
hell yeah, writing docs
#programming #dlang
bindbcのNNGバインディングがあったけど、かれこれいじって結局ImportCで一発だった。
ImportC使えるじゃん…
#dlang
nngのreqうまくいった。
#dlang
はてなブログに投稿しました
DFL: 日時選択コントロールのサンプルコード - ...ing logging 4.0 haru-s.hatenablog.com/entry/2026/0...
#はてなブログ #dlang
はてなブログに投稿しました
DFL: カレンダーコントロールのサンプルコード - ...ing logging 4.0 haru-s.hatenablog.com/entry/2026/0...
#はてなブログ #dlang
DFL v0.18.0
MonthCalendarを追加。
WinFormsのMonthCalendarの機能は全部?実装。
さらに拡張イベントハンドラを実装。
github.com/Rayerd/dfl #dlang
Have you got your tickets for the dlangsymposium.com (April 11, 12)? It's FREE for students, and an awesome opportunity to meet other programmers interested in D, or just generally interested in becoming better software developers. Check it out!
#dlang #programming #conferences #softwareengineering
Huh… if I start streaming teaching programming again would that make me a vtuber teacher too?
Granted one promoting #dlang propaganda
Screenshot from KATE showing source code exempt written in D.
Writing some handlers for Dualsense haptics. The main show will have to use an audio thread, and connection to custom audio endpoints is a bit icky in my directmedia layer as of now.
#gamedev #opensource #dlang #D言語
Juan Vazquez and Cameron Cunning rejoin the show to discuss how we fared with the 2025 Advent of Code competition.
#rust #elixirlang #dlang #Aoc2025 #AdventOfCode #programming
straypointers.com/e/s4e01.htm
the engine(s) we use and the game we're making!
#MadeWithGodot #MadeWithUnity #dlang #indiegame
The first iteration of the D Language Symposium of 2026 will be hosted at Yale University. This is going to be a 2-day event: day 1 is talking, day 2 is about action!
Full information here: dlangsymposium.com
#dlang #programming #conferences
youtu.be/dHkUs2c9GFI
I sat down with Lewis to talk about his game engine in #dlang and #gamedevelopment. Enjoy! #artofreflection
まだどこかバグっていそうだけどDFLの全てのコントロールのDPI-Aware (Per monitor v2)対応ができた。
DFL v0.14.0 github.com/Rayerd/dfl
code.dlang.org/packages/dfl
#dlang
A triangle-shaped pixelart ship and a pixelart asteroid on a black screen.
Finally debugged the ECS of the sprite layer, and now I can spawn moving asteroids. Next up is some collision detection.
#gamedev #opensource #pixelart #dlang #D言語
【最終回】D言語でMicrosoft Component Object Model (COM) を使う (その20)
haru-s.hatenablog.com/entry/2025/1...
D言語 Advent Calendar 2025 qiita.com/advent-calen... #Qiitaアドカレ #Qiita #dlang
D言語でMicrosoft Component Object Model (COM) を使う (その20) - ...ing logg…
A small pixelart triangle-shaped spaceship sprite, with some rotation
I haven't stopped gamedeving, I just was too lazy to post it onto BlueSky #gamedev #pixelart #opensource #dlang #D言語
【予約投稿】D言語でMicrosoft Component Object Model (COM) を使う (その16)
haru-s.hatenablog.com/entry/2025/1...
D言語 Advent Calendar 2025に参加しました! qiita.com/advent-calendar/2025/dlang #Qiita #dlang
D言語でMicrosoft Component Object Model (COM) を使う (その15)
haru-s.hatenablog.com/entry/2025/1...
D言語 Advent Calendar 2025 qiita.com/advent-calendar/2025/dlang #Qiitaアドカレ #Qiita #dlang
D言語でMicrosoft Component Object Model (COM) を使う (その14)
haru-s.hatenablog.com/entry/2025/1...
D言語 Advent Calendar 2025に参加しました! qiita.com/advent-calen... #Qiita #dlang
After 10 years outside the C++ ghetto, it's surprising how much work there is to ensure the One Definition Rule. inline, static inline, unnamed namespaces, static const, constexpr... after #dlang where you put things wherever you want it feels so unnecessary. You can't put related things together.
【予約投稿】D言語でMicrosoft Component Object Model (COM) を使う (その11)
haru-s.hatenablog.com/entry/2025/1...
D言語 Advent Calendar 2025 qiita.com/advent-calen... #Qiitaアドカレ #Qiita #dlang
D言語でMicrosoft Component Object Model (COM) を使う (その10)
haru-s.hatenablog.com/entry/2025/1...
D言語 Advent Calendar 2025 qiita.com/advent-calendar/2025/dlang #Qiitaアドカレ #Qiita #dlang
D言語でMicrosoft Component Object Model (COM) を使う (その8)
haru-s.hatenablog.com/entry/2025/1...
D言語 Advent Calendar 2025 qiita.com/advent-calen... #Qiitaアドカレ #Qiita #dlang
D言語でMicrosoft Component Object Model (COM) を使う (その7)
haru-s.hatenablog.com/entry/2025/1...
D言語 Advent Calendar 2025 qiita.com/advent-calendar/2025/dlang #Qiitaアドカレ #Qiita #dlang
D言語でMicrosoft Component Object Model (COM) を使う (その6)
haru-s.hatenablog.com/entry/2025/1...
D言語 Advent Calendar 2025 qiita.com/advent-calen... #Qiitaアドカレ #Qiita #dlang