Currently working on the final Downland Unearthed article, going through each of the ports I did. It’s gonna be a long one. #downland #tandy #coco
Still don't know what kind of project to work on. Started looking at Cave Walker, the quasi-sequel to Downland. Started learning OS9's binary formats and using Ghidra to reverse engineer a small module. #tandy #coco #cavewalker #downland
New article about how Downland does object collision checking.
www.puffweet.com/2026/02/07/d...
#downland #tandy #coco
Après Downland, l’artiste anglais Norm Konyu continue d'imposer sa marque... et sa sensibilité étrange.
La critique : regard-critique.fr/bandes-dessi...
#Comics #BD #manga #TheJunction #NormKonyu #Fantastique #Downland @glenatbd.bsky.social
The February light on the River Ebble, a chalkstream winterbourne at the height of its seasonal power, on this cold #Candlemas day.
@watershed-i.bsky.social
#chalkstreams #landscapes #winterbournes #Wiltshire #Downland
Posted a new Downland Unearthed article, this time about background collisions.
www.puffweet.com/2026/01/29/d...
#downland #tandy #coco #trs80
Someone was selling a GBA flash cart near me. Picked it up and now I can confirm that Downland runs on hardware! #downland #tandy #coco #gba #gameboyadvance
#Downland, the network of animal health supply and retail businesses, held its annual conference at The Vale Resort, near Cardiff last month – the first time the event has been held in Wales.
bit.ly/4jQp8XJ
Sheep graze in fields with Soberton Down rising to the rear, a line of trees is backlit by low winter sun.
up on the down
Soberton Down, Meon Valley, Hampshire.
.. rolling hills, expansive meadows, and patches of dense woodland; the downs are known for their rich biodiversity and panoramic views of the surrounding countryside.
#downland #rural #meonvalley #soberton #photo a3617-a1f
New Downland Unearthed Post! I talk about the two main enemies in the game.
www.puffweet.com/2026/01/08/d...
#downland #tandy #coco #colorcomputer #trs80
It took a while to birth, but here's a new entry in the Downland Unearthed series.
www.puffweet.com/2026/01/02/d...
#downland #tandy #coco #colorcomputer
Talking about how Downland draws its 1-bit sprites.
www.puffweet.com/2025/12/14/d...
#downland #tandy #colorcomputer #coco
I talk about how Downland uses CRT artifacting to generate its graphics
www.puffweet.com/2025/12/05/d...
#downland #tandy #coco #trs80
Downland Unearthed: Drop It Like It’s Hot
www.puffweet.com/2025/11/28/d...
#downland
Downland for TG16, exploratory: This week's just trying to get basic shit to work between HUCC and llvm-mos. Managed to get simple projects building on both. Haven't decided which way to go yet. #downland #tandy #coco #pcengine #tg16
Downland for NES Day 18, con't: Improved the sounds. I'm pretty much done, I think. I wanted to convert the game from regular unrom to unrom-512 but can't find a good example. I'll leave that for the future. #downland #tandy #coco #nintendo #nes
Downland for NES Day 18: Made the set of sounds for the game. They sound... not great. But at least I have something. #downland #tandy #coco #nintendo #nes
Downland for NES Day 17, Con't: Managed to make crappy sounds for running and climbing and they seem to work fine. Finally some positive developments! #downland #tandy #coco #nintendo #nes
Downland for NES Day 17: Managed to get a sound effect working. Turns out with famitone2 you can't have sound effects if you don't have music. Considering that only music loops I think I'll use that as the run/climb sfx. #downland #tandy #coco #nintendo #nes
Downland for NES Day 16: Finally moved enough functions around so that the famitone2 and example sfx fit in the fixed bank. Turns out the sound doesn't actually work? Sigh. #downland #tandy #coco #nintendo #nes
Downland for NES Day 16: Even more moving of functions out of the fixed bank. Can *almost* fit the famitone2 lib and an example sfx in the fixed bank. I've avoided it as much as possible but now I'll need to start cutting up the shared Downland code. Pain. #downland #tandy #coco #nintendo #nes
Downland for NES Day 15, con't: While I figure out the tools, tried integrating a sample sound fx in the game. Of course I'm busting the fixed_bank size and I somehow have to find more than 1k of space. Still moving functions around. It's getting real annoying. #downland #tandy #coco #nintendo #nes
Downland for NES Day 15: Started to look at sound. The sound conversion tools I thought that would convert sounds aren't converting sounds. #downland #tandy #coco #nintendo #nes
Downland for NES Day 14: Restored screen transitions. Code clean up. Moving out lots of data out from the fixed bank but still always hitting the 16k limit as soon as I implement new stuff. So frustrating. Only sound is left now. #downland #tandy #coco #nintendo #nes
Downland for NES Day 13: Fixed the background drawing. Restored part of the titlescreen by moving stuff around in banks. Restored jumping. #downland #tandy #coco #nintendo #nes
Downland for NES Day 12: Got some support for my glitchy background. Too tired to be arsed to fix it tonight. #downland #tandy #coco #nintendo #nes
Downland for NES Day 11: Some progress. Figured out why the background wasn't being drawn correctly. Trying to move code to different banks. Looking at bugs. #downland #tandy #coco #nintendo #nes
Downland for NES Day 10: No luck figuring out my linker problem tonight. But there is a possibility that I've hit a llvm-mos compilation bug, though! Top men are looking into it. Who? Top men. #downland #tandy #coco #nintendo #nes