Coding Wrote a design summary outlining extensive flight physics updates based on tester feedback. Focused on player controllability of flight. We aim to reduce physics simulation complexity to help with networking. Documented existing physically-driven flight system in sufficient detail to allow future code work, and possible alternate approach to flight physics. (Don't worry, none of this means our flight system won't be interesting! These changes are specifically to get us the flight system we want, which we think will be very enjoyable once we tweak) Models & Misc Finished the Broadcast call audio for the T3 Dragon. Improved Levin's Flap and Flight animations. Slightly adjusted Levin's Broadcast and Threaten animations to better match the new calls. Now we'd like to show you Levin's new calls! We know some of you might be attached to the old ones, and we are as well, but the new ones are overall a much better audio quality and fit the creature. Here are the new calls! https://youtu.be/CkwHv9Y7-YU
Biweekly Newsletter September 05/2025 (1 image, 1 link)
Levin Call: youtu.be/CkwHv9Y7-YU
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