Fighter Zero is now publicly available.
If youβre interested in skill-based aerial combat, you can try it here:
www.roblox.com/games/940887...
Any help sharing it would mean a lot.
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Some Fighter Zero footage from my phone. This week has been mostly improving promp/tips for new players and improving loadout systems
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This week I added some meta progression to Fighter Zero. You can now buy and equip skins and ammo types.
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Among other things, I have been working on polishing the Fighter Zero's UI.
Still a WIP
Any thoughts on the new look?
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Fighter Zero killstreak test π₯
Stacked enough kills to unlock the "full flying fortress mode".
This game is getting wild.
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youtu.be/B4mGjc4L1p0
A full timeline of Fighter Zeroβs evolution. From rough tests to smooth ship handling, better combat, new VFX, and big gameplay upgrades. Watch how the game transformed step by step.
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After the camera change I made the reticle move with the plane. Added boost VFX and lead indicators to help with aiming.
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I have received some feedback on the game camera and have been working on it. How does this new camera feels for you?
I also let the performance stats for the game on the video. What do you think?
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Mobile controls testing. Still needs some tweaking
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Fighter Zero got some map updates and some performance ones you can not see in the video.
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Are you loving the visual update yet? Also fixed a lot of performance issues.
We now run smoothly with 40 active drones moving and shooting at average 110ms ping and 60 kb/s network packets.
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This week I focused on polishing the game loop and sound queues; matches now have proper win conditions and reset smoothly.
Added notification queues and camera settings.
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Fighter Zero: How it started vs how it is going.
Almost a month of work. It has come a long way.
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Roblox skies just became more dangerous. Fighter Zero, my upcoming game, new test:
-39 Drones + 1 player epic aerial battle
-Improved HUD
-Larger Map
Can't wait to test multiplayer!
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This is a nice shot
Had a couple long days updating Fighter Zero and fixing lots of bugs and interface.
I am really having fun testing it.
New video coming soon with lots of updates
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Now that I have all the weapons tied to GUIs and cooldowns, I am starting to focus on gameplay.
I have 19 computer controlled drones filling out for players.
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Reworked the gun system. Now there is no more lag when shooting at high speeds.
Added gun smoke visuals and bullet effects when hitting surfaces.
There is also dead on collisions.
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Fighter Zero just got some visual updates:
Updated the plane model, trails effects and Drones
Added a new jet fighter that looks pretty cool.
What is your favorite?
Do you prefer the old one?
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Fighter zero got some updates:
New volumetric cloud system
New GUI
Missiles cooldown and indicators
How can I make this better?
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What do you guys think on the new GUI additions?
Any ideas for improvements?
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Fighter Zero keeps evolving.
I see it mainly as a fast paced PVP dogfighting game but I am also building drone enemies for solo missions and possibly to help balance teams in PVP.
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