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#flameengine
Advertisement ยท 728 ร— 90
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Hey #IndieGame folks!

I did a jam game this week about a Dwarven mine!

Would love get some feedback on it as I will make a full blown game out of this as my next big project!

Check it out, you can play directly in the browse: cherrybit.itch.io/mini-mine

#FlutterDev #FlameEngine #PixelArt

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I am continuing my path on the #BuildInPublic journey!

Today I am sharing with you all a short article about how my game Mine Cart Operator performed on the Google Play platform after a month of its release!

Read it at Dev.to: dev.to/erickzanardo...

#IndieDev #GooglePlay #FlameEngine #FlutterDev

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Hey #IndieGame community!

I am happy to share that I am releasing a new game today: Gravedigger Doug!

A reinterpretation of the classic arcade Dig Dug game!

Grab it at ItchIO, it is free:
cherrybit.itch.io/gravedigger-...

#IndieDev #PixelArt #ItchIO #FlutterDev #FlameEngine

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Still so much to do, but is a start!

Made with #FlutterDev and #FlameEngine

#MobileGame #IndieDev

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How to avoid ghost lines and render artifacts in Flame If you ever developed a 2d game, you might have had to deal with โ€œstrange rendering artifactsโ€ when...

Hey Folks, we just published an article about how to get rid of Ghost Lines and Rendering artifacts in Flame Games! Check it out:

dev.to/blue-fire/ho...

#FlutterDev #FlameEngine

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Hey #IndieGame community! I am happy to share that my game Mine Cart Operator is now available for Android!

Check it out: play.google.com/store/apps/d...

#Gamedev #FlutterDev #FlameEngine #Game #AndroidGame

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Flame is gonna be hot in 3 dimensions in September!!!

#FlameEngine #FlutterDec

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More progress! Implemented a hunger and tiredness system as well as the possibility to sleep!

And while I have your attention on this new game that I am making, I invite you to check it out my previous released game ๐Ÿ™ cherrybit.itch.io/mine-cart-op...

#IndieGame #Gamedev #PixelArt #FlameEngine

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Implemented stairs!

#IndieDev #IndieGame #FlutterDev #FlameEngine #PixelArt

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I have been messing around with some simple lighting system for the unnamed crafting game.

I wasn't sure about the "grid based system", but in the end, I think it is fitting to the low resolution of the game!

#indiegame #pixelart #gamedev #flutterdev #flameengine

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Hey folks!!!

In the spirit of #BuildInPublic I just published a small article about some numbers and stats after almost a month of the release of my game!

Hopefully this will bring some interesting data for someone around!

Read it here: dev.to/erickzanardo...

#GameDev #FlutterDev #FlameEngine

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Player 3 | Let's Play: Minecart Operator A Bit from Player 3 โ€” game updates, stories, and content from the creators shaping the worlds of play.

Yay, Mine Cart Operator got a review! Check it out!

www.player3.io/bit/29-lets-...

If you haven't yet, also check @player3.io ! A great platform for gamers, gamedevs and content creators alike!!!!

#IndieGame #PixelArt #FlameEngine

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๐Ÿง Flutter tips

How to create a cool animation using Flame engine
#flutterdev #FlameEngine

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I am so close of figuring out how to make an universal Linux build of my #FlutterDev / #FlameEngine game!!!

I might lose my mind though...

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Hey all!

I am happy to share that today I am releasing my new game! The Dwarven Tales: Mine Cart Operator!

If solving puzzles in a dwarven mine is something that you would find it fun, check it out: cherrybit.itch.io/mine-cart-op...

#FlutterDev #FlameEngine #PixelArt #IndieDev

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A screenshot from a GitHub pull request that shows 64 files changed, +768 -148

A screenshot from a GitHub pull request that shows 64 files changed, +768 -148

lol, this started out with me thinking this will just be a simple find/replace...let's just say I was wrong.

Totally worth it though for the learning and for the result.

https://github.com/flame-engine/flame/pull/3515

#flutter #dart #flame #pullrequest #github #git #coding #flameengine

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A promotional graphic for the Flutteristas Conference 2025 with a purple gradient background and subtle curved line patterns. The Flutteristas logo, featuring white and purple text with a small bird illustration, is positioned in the top left corner. The hashtag "#FlutteristasConf2025" appears in white text in the top right corner.
The main title, "Converting a SpriteKit Game to Flutter Using Flame," is displayed prominently in large, bold white text at the center of the image. Below the title, a white rectangular box contains the event date and format: "5 April | Online," written in dark blue text.
At the bottom left, Stef Patterson's name is displayed in bold white text, followed by her credentials, "Flutter Dev, Author and Tech Editor," in smaller white text. On the bottom right, there is a circular photo of Stef Patterson framed by a thin white border. She has light brown, wavy hair and is outdoors with greenery in the background.

A promotional graphic for the Flutteristas Conference 2025 with a purple gradient background and subtle curved line patterns. The Flutteristas logo, featuring white and purple text with a small bird illustration, is positioned in the top left corner. The hashtag "#FlutteristasConf2025" appears in white text in the top right corner. The main title, "Converting a SpriteKit Game to Flutter Using Flame," is displayed prominently in large, bold white text at the center of the image. Below the title, a white rectangular box contains the event date and format: "5 April | Online," written in dark blue text. At the bottom left, Stef Patterson's name is displayed in bold white text, followed by her credentials, "Flutter Dev, Author and Tech Editor," in smaller white text. On the bottom right, there is a circular photo of Stef Patterson framed by a thin white border. She has light brown, wavy hair and is outdoors with greenery in the background.

๐ŸŽฎ At #FlutteristasConf2025, @geekmespeakstef.dev will share how she converted a SpriteKit zombie game into a cross-platform game with Flutter and Flame in her talk, "Converting a SpriteKit Game to Flutter Using Flame." ๐ŸงŸโ€โ™‚๏ธ

RSVP:๐Ÿ‘‰ flutteristas.org

#FlutterDev #FlameEngine

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A promotional graphic for the Flutteristas Conference 2025 with a purple gradient background and subtle curved line patterns. The Flutteristas logo, featuring white and purple text with a small bird illustration, is positioned in the top left corner. The hashtag "#FlutteristasConf2025" appears in white text in the top right corner.
The main title, "Converting a SpriteKit Game to Flutter Using Flame," is displayed prominently in large, bold white text at the center of the image. Below the title, a white rectangular box contains the event date and format: "5 April | Online," written in dark blue text.
At the bottom left, Stef Patterson's name is displayed in bold white text, followed by her credentials, "Flutter Dev, Author and Tech Editor," in smaller white text. On the bottom right, there is a circular photo of Stef Patterson framed by a thin white border. She has light brown, wavy hair and is outdoors with greenery in the background.

A promotional graphic for the Flutteristas Conference 2025 with a purple gradient background and subtle curved line patterns. The Flutteristas logo, featuring white and purple text with a small bird illustration, is positioned in the top left corner. The hashtag "#FlutteristasConf2025" appears in white text in the top right corner. The main title, "Converting a SpriteKit Game to Flutter Using Flame," is displayed prominently in large, bold white text at the center of the image. Below the title, a white rectangular box contains the event date and format: "5 April | Online," written in dark blue text. At the bottom left, Stef Patterson's name is displayed in bold white text, followed by her credentials, "Flutter Dev, Author and Tech Editor," in smaller white text. On the bottom right, there is a circular photo of Stef Patterson framed by a thin white border. She has light brown, wavy hair and is outdoors with greenery in the background.

๐ŸŽฎ At #FlutteristasConf2025, @geekmespeakstef.dev will share how she converted a SpriteKit zombie game into a cross-platform game with Flutter and Flame in her talk, "Converting a SpriteKit Game to Flutter Using Flame." ๐ŸงŸโ€โ™‚๏ธ

RSVP: ๐Ÿ‘‰ flutteristas.org

#FlutterDev #FlameEngine

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Been a while since I released something, so here it goes

Typled, a text based tile map tool which is a byproduct of my lack of focus when developing games.

I mean, it is the tool I built to create the maps of my games!

Made with #flutterdev and #flameengine

github.com/erickzanardo...

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GitHub - crcdng/flutter_shader_examples: Some examples of shaders written in Flutter / the Flame game engine. Some examples of shaders written in Flutter / the Flame game engine. - GitHub - crcdng/flutter_shader_examples: Some examples of shaders written in Flutter / the Flame game engine.

My resources for
@flutterdevofficial.bsky.social #flutter #FlameEngine

Shader examples github.com/crcdng/flutt...

Updated Code for "Building Games with Flutter" by Paul Teale / Packt
github.com/crcdng/build...

Demonstration of "Game Juice"
crcdng.itch.io/juicy-break

Games WIP
crcdng.itch.io

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Added a double jump power up to broaden up the possibilities of the puzzles!

Here is the leve which it is introduced.

#FlameEngine #FlutterDev #IndieDev

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So happy with this room transition!

#FlutterDev #FlameEngine #IndieDev

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This is awesome! Iโ€™m right there with you. Congrats on your #FlameEngine #FlutterDev game!! ๐Ÿ”ฅ๐Ÿ’™

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Life has been a bit challenging lately, so I haven't posted anything in a while.

I started many projects in the past weeks to try to regain motivation, without much luck.

For some reason this small platformer inspired by Dangerous Dave is making me happy, so here it is!

#FlameEngine #FlutterDev

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Always fun to present #FlutterDev and #FlameEngine !

My first devfest ever!

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