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#gameplaydesign
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#harvestmoon #snes #supernintendo #stardewvalley #simulatorgames #gamedevelopment #gamedesign #startup #creativeprocess #gamedesignprocess #inspired #inspiredby #gameplay #gameplaydesign #buildinpublic #studiobuilding #simgames #simulationgames #simgaming

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I love Mount and Blade Warband, and I'll be breaking down it's story and mechanics this week

Follow to see the part 2 for the merchants story - Introducing us to being a hero on the battlefield

#gameplaydesign #mountandbladegame

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They don't fight fair

The skulls follow different rules, teleporting around and near indestructible

Which again puts the player at a major disadvantage

What's your thoughts on the Skulls Unit?

#gameplaydesign #gamedesign #gamedeveloper

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While not hard to deal with, Minecraft Zombies do take your attention

If they hit you then you get knocked back, potentially into other mobs or off a cliff

So the player takes some notice of them, and potentially changes their behaviour to deal with them

#gameplaydesign

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🎮✨Saviez-vous que Night&Scape devait inclure une mécanique de bruit ?

Les joueurs généraient du bruit, et plus vous en faisiez, plus vous risquiez d’attirer des ennemis … 👀

💬 Auriez-vous aimé voir cette mécanique dans la version finale ?

#GameDevAnecdote #NightAndScape #IndieGame #GameplayDesign

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Game mechanics not quite there? Let’s tweak that! 🎮
✅ Keep controls intuitive ✅ Focus on reward systems (XP, coins, levels) ✅ Use feedback like sounds or vibrations ✅ Add difficulty curves to keep players challenged

What game mechanic do you swear by? 💡👇 #GameDev #IndieDev #GameplayDesign

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Accolade Freerunner (design study) by Neon A linear level with branching paths and 11 accolades/achievements to get

Heya friends! I made a 3D free-running platformer with achievements and YOU can play it! If this gets good reception I might expand on it, go play! #gamedev #leveldesign #gameplaydesign #gamedesign itsneon2401.itch.io/accolade-fre...

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