Took sometime to get the grid snapping for planting towers but finally got it to work the way I want. Work has picked up a bit lately as well so not as much time to devote but still making progress where I can when I can.
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Starting some more pollution type enemies like these garbage patches. More and more enemies coming together but soon I need to be importing them into the world, then start building out the world.
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Start of moving bunch of movies of recorded sounds from my phone to computer, finally freed up space. Then cleaned up more in the Audacity Spectrogram which I find facinating of what it shows in the bird songs I capture.
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Got to admit this was more fun than I anticipated, can't wait to add more variations of waterfalls and caves. Next challenge though will be getting these pieces of a landscape to fit together nicely.
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Pollution enemies are taking shape along with their animations got a lot of art going so far might need to add more to the game next we shall see.
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Some new ideas came to mind while at work today and more coming as well but sometimes you make the most progress on ideas away from your workspace... Strange how that works. New type of enemy will be pollution :)
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Got in a lot of coding for the game as well as another start to a new enemy. No need for pictures for coding but slowly making progress while still doing a full time job.
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Working on some new enemies as well as a possible flying mechanic/animation. Next is to animate their movement, then get into the game.
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World maps for games are oddly satisfying to create, the issue I'm having is when to stop? So far I have a rough idea coming to shape but would appreciate any feedback.
#TowerDefense #pixelart #gardeningsimulator #indiestudio #gamedevelopment
Starting the world map ideas and still more to work on but really enjoying the process of fleshing out this worlds ideas. One day of progress at a time but loving the process!
#TowerDefense #pixelart #gardeningsimulator #indiestudio #gamedevelopment
A type of June bug i'm told and I love the colors being reflected off these bugs and its all over their exoskeleton, beautiful, hard to capture in pixel art but think I am getting closer!
#TowerDefense #pixelart #gardeningsimulator #indiestudio #gamedevelopment
As an avid backyard and community gardener I’m amazed by how many helpful, and not so helpful insects can be so I’ve determined insects and other creatures will be the main enemies coming to hurt your garden.
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Video animation of tool.
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Little did I know how many times I’d have to figure out how to do these attacking animations. Getting closer to what I’m aiming for along with other tool ideas soon. Anyone see what inspired this “tool”?
#TowerDefense #pixelart #gardeningsimulator #indiestudio #gamedevelopment
From painting flowers in oil paints and watercolors to now in pixel art and animation is a step I did not see coming but it feels amazing to see it be running corresponding to days to be "growing".
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Audio representation of crows in Audacity short video to hear and see the crows talking.
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Using Audacity audio tool I have been able to record the birds in my area, load it into Audacity and see a visual representation of crows talking is very cool. Crows are the first of many animals going into the game!
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Pixel art to pixel animation this was a big milestone for me and so neat to see the steps to go from art to animation to then be in the game and moving within the game!
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video of the animations so far, I already see some issues and I am open to any feedback! Stay tuned for more updates.
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Our first main character, Zoe! Inspired from family friends' the amazing Zoe Danger. Been working on the basic animations, with many more to come! Any feedback is much appreciated.
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