Thanks @tacartwright for link to: RT @jesperjuul Visual map of most twittered words of the Game Developers Conference #gdc #gdc09
GDC Slides up on how emotion drives viral distribution of social games. Plus my Top 10 Tweets http://tinyurl.com/c8myo3 #gdc #gdc09
My Top Ten Tweets from GDC posted! Including my favorite untweeted moment http://slideshare.net/NicoleLazzaro
#gdc #gdc09
Cool GDC Bloggers @JZig @amneisic @tinysubversions @Dlangar @annielohr @zackfreedman @austinat Know of others? #gdc #gdc09
Wondering whether we got full session coverage of GDC. Seeing blog posts popping up like mushrooms... #gdc #gdc09
Working on a #gdc09 summary. Humbled and honored by all the @ Replies and follows. Still catching up meanwhile *waves* #gdc
Slides from my #GDC MSO talk are up: http://slideshare.net/NicoleLazzaro
How to use social emotions to drive viral distribution #gdc09
RT: @austinat "Btw, has there been no #GDC game this year?" <- I think Twitter was #gdc09 's game!! =D Way to go Tweeple!
WoOT!!! GDC is done! Props to the folks at TSI, the speakers, volunteers and all the awesome tweeters!!!! See y'all online!! #gdc #gdc09
Morin: 3 areas for level design for games: World Navigation, Cause and Effect Loops, Evasion #gdc #gdc09
Morin: Some players don't like to change. You need to give them ability to breathe between combat and go hunt diamonds. #gdc #gdc09
Morin: Level design: Players need to fight their emotional habits and deal with it. We push the players all the time. #gdc #gdc09
Morin: Ask how the player feels in different stages of micro decisions and have them build up. Peak feeling power and curiosity. #gdc #gdc09
Morin: Cause and effect loops need to support 3 player types: Strategist, Rambo, Fugitive (skips). #gdc #gdc09
Jonathan Morin: Player's Expression: The Level Design Structure Behind FAR CRY 2 and Beyond #gdc #gdc09
Go beyond stereotypes to increase interest and opportunity to thread moral issues into games. Give characters backstory. #gdc #gdc09
I'm tweeting from the "Stretching Beyond Entertainment: A Follow-Up Roundtable" Moderated by Rusel DeMaria #gdc #gdc09
IMHO: Game morals require creating characters + items that players care about If they don't care there is no game #gdc #gdc09
ED Fries: You have to have character and story to play in the world of meaning and morality. #gdc #gdc09
Add backstories to game characters to add morals to games. Then reward moral choices with the mechanics. #gdc #gdc09
Ed Fries: Each game has a moral tone: Zelda: slightly sad, Halo: win battles but loose the war. #gdc #gdc09
Ed Fries: Find a point of view first. Have an overall moral tone. Don't have to have players choose. #gdc #gdc09
Discussion on games beyond entertainment panel. DeMaria: If you're 2 months before ship design to ask the next question. #gdc #gdc09
RT: @austinat: Panel is dodging the question: if we claim games influence people for good, why say that they can't do it for bad #GDC #GDC09