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And.... Phaedrus is Will Wright!! YAY!!
#Gdc #gdc10

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All Hail the Mighty Phaedrus! Follow the clues in the title folks. ;) #Gdc #gdc10

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Position of a text choice on Bioware's conversation wheel changes expected outcome. Blown away. #Gdc #gdc10

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ZOMG! 600 views of #GDC prezo The 4 Most Important Emotions for Social Games. 3x who was there http://bit.ly/19wyrp #gdc10

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John Blow, Braid's Rewind: Recorded the full world state for every frame + figured out how to compress it. #gdc #gdc10

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Fun live poll in progress where we are voting for our favorite game study here at #gdc #gdc10

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Richard Rouse, 5 Ways Games Can Make You Cry. 5. A place we achieve and want to go again. #gdc #gdc10

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Richard Rouse, 5 Ways Games Can Make You Cry. 4. Don't know What You've Got 'Till It's Gone. (Sunrise movie) #gdc #gdc10

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Richard Rouse, 5 Ways Games Can Make You Cry. 3. Transformation of characters like in It's a Wonderful Life. #gdc #gdc10

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Richard Rouse, 5 Ways Games Can Make You Cry. 2. Amplification through art abstraction lets you project in. #gdc #gdc10

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Richard Rouse, 5 Ways Games Can Make You Cry. 1. A flashback of events leading to success, can create tears. #gdc #gdc10

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Sid Meier: Found that players expected to win if the odds were 3 to 1 against them. #gdc #gdc10

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Sid Meier: It is more satisfying to win against bad + cranky Genghis Kahn than if there is a moral cloud of ambiguity. #gdc #gdc10

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Sid Meier: Give early rewards to get them comfortable, invested + engaged in the world, + suspend disbelief. #gdc #gdc10

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Sid Meier: First 15 mins have to be really compelling, rewarding, fun, and forshadoew the rest of the game. #gdc #gdc10

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Sid Meier: Games taps into player psychology: egomania, paranoia, delusion, self-distructive behavior ;) #gdc #gdc10 <LOL!

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Slides 4 Richard Rouse's 5 Techniques to tell Environmental Narrative http://Paranoidproductions.com/writings #gdc #gdc10

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Richard Rouse: Locations should have a backstory to tell about the world and characters #gdc #gdc10

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Richard Rouse: Rail rides, door frames, dynamic lighting direct player eyes to see the story elements #gdc #gdc10

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Richard Rouse: Juxtaposition between themes in the environment tells a story Portal, Bioshock 2, Far Cry. #gdc #gdc10

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Richard Rouse story is: plot, character, setting. Environmental narrative tell story through setting. #gdc #gdc10

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Congrats to all the IGF winners and finalists. Inspired!!! #Gdc #gdc10

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Thanks everyone! The 4 Most Important Emotions of Social Games #gdc slides posted! http://bit.ly/19wyrp #gdc10

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WoOT!! Talk's done. Thanks so much for comming everyone! It was a whole room of awesome! Slides comming soon! #Gdc #gdc10

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Mark Skaggs, Farmville: Successful games online have generally 30% of retention or more. #gdc #gdc10

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Mark Skaggs, Zynga: The fun of RTS games is having 7 decisions to make but only time for 5. #gdc #gdc10

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Getting ready to Mango! Come hear about the 4 most impt emotions for social games!! Rm 303 Starting Now! :) #Gdc #gdc10

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Adding more mango to: 4 Most Important Emotions for Social Games. See y'all at 9AM rm 303! http://bit.ly/8ZT6Kj #gdc #gdc10

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Brian Reynolds, Zynga: Farmville gameplay and social element of the game are linked. #gdc #gdc10 < The social emotions drive play!

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David Rohl, Playdom: 80% of effort in making a social game happens after launch. #gdc #gdc10

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