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Been playing Final Fantasy Tactics Remastered. The Geomancer is so cute. I might draw some of the other generics. #fft #geomancer

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Put earth-based magic on firm ground in your #SavageWorlds #fantasy #RPG by adding these #geomancer Edges

https://loom.ly/-8VmE3Q

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Earth Witch communes with a tree on an alien planet.

Earth Witch communes with a tree on an alien planet.

“An Earth Witch may ply their trade wherever the song of nature is sung, no matter the world.” Tiny 4x6 pen & ink SOLD at @tucsoncomiccon in September. Small #scifi art makes a great HOLIDAY GIFT— #commissions are open, DM me! #penandink #scifiart #treewitch #geomancer #holidaygifts #christmasgifts

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Riemannian Graph Diffusion Framework Boosts Generation and Prediction

Riemannian Graph Diffusion Framework Boosts Generation and Prediction

GeoMancer swaps exponential mapping for a gyrokernel and separates node, edge, embeddings, improving generation and prediction on molecular, social and citation benchmarks. Read more: getnews.me/riemannian-graph-diffusi... #geomancer #graphdiffusion

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Geomancer: The Ship of Strays (Geomancer 3) by Kiran Millwood Hargrave Cover illustration © Manuel Šumberac, 2025 If you were to ask an adult reader to name a classic fantasy series, I suspect many would name the Lord of the Rings, Chronicles of Narnia or Earthsea boo…

Out now for 9+ readers, the astonishing conclusion to the epic #Geomancer trilogy. #TheShipOfStrays by Kiran Millwood Hargrave.

@orionbooks.bsky.social

#KidlitUK #UKKidlit

worldssmallestlibrary.wordpress.com/2025/09/24/g...

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RPG Earth Magician Skill Icons

Check it out and download 👉 craftpix.net/product/rpg-...

#craftpix #ドット絵 #gamedev #indiegame #assetstore #pixelart #픽셀아트 #gamemaker #gamedesign #characterdesign #2d #ground #gamejam #rock #root #stone #nature #druid #geomancer #mage #magic #avalanche #earthquake #mmo

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Pre-allocating the data buffers before loading, and running the data generation tasks in a generator allows #Geomancer to progressively update and render, even if the task is not complete. I think I'll use this method going forward, because it's pretty and fun to watch~

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Figured out how to jitter the hex centroids in order to break up the grid a bit. It seems to break the elevation interpolation though.

#geomancer | #threejs

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Added elevation interpolation to geomancer.kenny.wtf

In the end, the tiles will be reference points to things like "continental-ness", which will be bezier curves that control noise params? probably? so ideally the bubbly nature of the terrain will go away altogether

#geomancer | #threejs

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New version is live~ I added conditional rendering of shadows, sphere projection, and also you can view the terrain chunks in a special map mode. Getting better at using threejs's material pipeline :)

geomancer.kenny.wtf

#geomancer | #procgen | #threejs

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First try at map mode toggles. give it a shot: geomancer.kenny.wtf

I'm getting a lot more cozier with bitpacking flags for stuff, which is how I encode the map mode info as a uniform.

#geomancer

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A nice milestone for #Geomancer. Elevation is generated with noise in webgpu as part of a graph of tasks, which I'm only visualizing to debug noise output which is used elsewhere. Excited to crash continents together as a next step.

#threejs | #procgen

https://geomancer.kenny.wtf/

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Shaders always break in inspirational ways. I should make a cool subsurface mantle / volcanic map mode

#geomancer | #threejs

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fixed a bug preventing > 64 tectonic plates from floodfilling, now supports up to 256 plates (that probably tells you how the data is stored). Added some lat/lng grid stuff, added hex tile highlighting.

https://geomancer.kenny.wtf/

#geomancer | #threejs | #procgen

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Deployed the world generator progress to https://geomancer.kenny.wtf/

have a play around!

Won't work with safari/webkit (uses webgpu)

#geomancer | #procgen | #threejs

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I've 'cached' all the hex neighbors, positions, and cubemap calculations into textures that can be loaded instead of computed. Now the hex sphere can be generated from those images, and it seems to be nearly instantaneous, saving around 20 secs boot time!

#geomancer #procgen

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Now that's a hexagon sphere!!!

The hexagons are rendered on the shader while the mesh is a sphere-projected cube quadtree set-up. All of the hexagons with none of the vertices!

Next step, let's plug in that compute-shader tectonic plates floodfill algo~

#geomancer #procgen

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I can't believe I got this working! I can lookup the hex centroids with an index map that kind of acts like a spacial hash. Next step is to look up neighbors, and then paint a pixel-perfect hex grid :)

#geomancer #procgen

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Soon this will become very relevant #Geomancer #procgen

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One of the things I'm most proud of in the world-synth.kenny.wtf prototype is how great the ocean-floor turned out. I'm looking forward to sexier bathymetry at higher resolutions in #geomancer!

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💫 Cosplayers 💫

I challenge YOU to post a retro cosplay. Copy, quote and Cast Firaga!

#cosplay #FFiii #finalFantasy #geomancer

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