Editor screenshot from the in development video game Velocity Loop, Zero To Lightspeed. Showing a full view of the backend race track editor feature which has a race track in the shape of a familiar coaster to pay homage, the editors anchor points and normals are visible in the default skybox level.
Editor screenshot from the in development video game Velocity Loop, Zero To Lightspeed. Showing a full side view of the backend race track editor feature which has a race track in the shape of a familiar coaster to pay homage, the editors anchor points and normals are visible in the default skybox level.
Editor screenshot from the in development video game Velocity Loop, Zero To Lightspeed. Showing a full view of a non looping open race course showing off the versatility and teasing a race rack type in the backend race track editor feature, course is a mish mash of waves and the editors anchor points and normals are visible in the default skybox level.
Editor screenshot from the in development video game Velocity Loop, Zero To Lightspeed. Showing a wireframe view of the backend race track editor feature which shows the Tentourus Speedway course, the editors anchor points and normals are visible in the default skybox level.
Bit of an update / progress to show on a stable dev feature that might make it into the game and makes our design job way easier we have an official track editor! Been fooling around with it, bonus points to peeps that can identify the one homage track we made here.
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