This actually scared me!!
I was working on physics simulation, and I coded nothing to move yet... it just started wiggling on its own
#glursday #glitchthursday #gamedev
Ledge detection working as intended
#gamedev #indiedev #indiegame #boomershooter #glursday
#glursday trying to get the score to write lmao
a day late for #glursday but in attempting to change the rate of fire of enemies, it instead fires projectiles AFTER the actor has moved past a spot
I while back I was writing a PNG parser and messed up an integer cast. PNG uses different filters per scanline (for better compression (?)). It hit a scanline with the bugged filter here and created a pretty cool pattern. #glursday
after successfully managing to merge the hand's depth buffer with the world's (minecraft clears the depth buffer to render the hand), i set my sights on doing the same for the UI
this did not work #glursday
here is a glitch for #glursday from my new project!
I'm making something like a small game engine for ascii games!
and here I've listed a wrong length for an array so it outputs random stuff, looks dope tho :)
A few weeks old, but here's something for the inaugural #glursday! Hadn't quite fine-tuned slime splitting yet
a (map rendering?) bug i encountered while doing procedural plant distribution
my glitch for #glursday
if you have glitches from your projects, post one!
i propose we do the first of these tomorrow using #glursday, and if folks want to change the name we can later.