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#idolarena

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Usada Pekora attacks Amelia Watson with a rocket launcher

Usada Pekora attacks Amelia Watson with a rocket launcher

I'm making a game that is like this

#ぺこらーと #ameliaRT #idolarena #gamedev

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Smol Calli for my multiplayer Hololive FPS

#gamedev #idolarena #callillust

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Prototyping visuals for a "fire ring" ability

#gamedev #idolarena

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Using Dynamic Bones to add some subtle secondary movement to Pekora's hair and ears 👯

#ぺこらーと #gamedev #idolarena

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More work on character models. Added facial expressions and cleaned up some geometry

#ameliaRT #ぺこらーと #ししらーと
#gamedev #idolarena

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Testing blend shapes for some basic facial expressions

#gamedev #idolarena

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Procedural aiming down sights animation (will probably use actual animation eventually, but this will do for now)

#gamedev #idolarena

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Some character models for my Hololive multiplayer FPS

#ameliaRT #ぺこらーと #ししらーと
#gamedev #idolarena

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AH↓HA↑HA↑HA↑HA↑

#gamedev #idolarena

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Some temporary weapon "animation" - just a couple of springs go a long way to adding some nice feedback when shooting and landing.

#gamedev #idolarena

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Working on reintegrating character models/animations

#gamedev #idolarena

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Hard to see but each weapon now has its own crosshair, which animates a little bit when you reload

#gamedev #idolarena

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Working on voice lines! (featuring the Goblin Queen herself, Amelia Watson)

#gamedev #idolarena

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Working on money drops

#gamedev #idolarena

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Aiming down sights

#gamedev #idolarena

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Working on a bow and arrow (extremely scuffed graphics)

#gamedev #idolarena

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Working on a new collectible which you can break open to get money

#gamedev #idolarena

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Sniper battle with bots

#gamedev #idolarena

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Testing the sniper rifle and damage effects for my multiplayer Hololive FPS

#gamedev #idolarena

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Bots can actually aim at you now

#gamedev #idolarena

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Iterating on some simple VFX

#gamedev #idolarena #VFX

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Snoipin's a good job mate

#gamedev #idolarena

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I call her "Medium Ame"

Character for my Hololive multiplayer FPS, in development

#ameliaRT #idolarena #characterart #hololive

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I hate quaternions

#gamedev #idolarena

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I love my idiot children

#gamedev #idolarena

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Fun side effect of never changing navigation target: I've developed bots that immediately stand on each other's heads when the game starts

#gamedev #idolarena

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The beginnings of bot players for my multiplayer FPS

#gamedev #idolarena

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Some work on hit effects and camera management

#gamedev #idolarena

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Shield ability effect, partially based on a tutorial by Gabriel Aguiar (www.youtube.com/@GabrielAgui...)

#gamedev #idolarena

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Gliding
#gamedev #idolarena

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