Tomorrow is a super important day.
Snack Escort is going to be released and at the same time there is a big festival on Steam for Tower Defence Games.
Cheers!
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This was an awesome week. During this Next Fest Festival the Wishlist for Snack Escort has doubled is size, and it is now 432!
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Steam Next Fest is about to start :)
Snack Escort will be there!
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Finally reached 200 Wishlist :)
It is going a bit slow but every week some new folks are joining.
Steam Next Fest is almost here and Snack Escort will be there as well!
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Creating new spells and special summon. Ice pillar, poison splash and goblin bomber.
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The last maps - Fae Depths. Now it is time to increase a number of cards, enemies, and artefacts.
By the way, demo is available already on steam and will be a part of coming Steam Next Fest.
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Maybe not very professional but as a gameplay presentation should be enough.
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Main Menu was definitely lacking some movement, so I just add some forest with parallax effect, and few characters. I have to say, it doesn't look half bad.
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Snack Escort Demo it's here! 😀
Give it a try and share your feedback. Thanks in advance!
JuTek
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A bit of dialogue to motivate our red hood hero.
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Hello everyone! Few important news. First, the game has a title finally - SNACK ESCORT.
Second news is that Valve has just accepted Steam Page, you can see it here 😀
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It’s getting a bit chaotic, yet still satisfying at the same time.
There is still tons of work with balancing, more cards and trinkets, but I am getting there. I hope to make a demo this year.
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Long time not posting here, but maybe it is a good time to share a few screens from this small project.
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1. Map has a new look.
New maps are ready! Finally, I have created 3 additional locations for this small project. Swamp, Dark Forest, and Jungle.
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Ok first 8 characters are ready, today I have finished Cultist. With some vampirism skills etc. Now I want to move to another type of cards, spells, enchantments etc.
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Valentine Cleric at your service. "You shall not pass!"
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Dwarf Marksman - part #2:
This is his final attack, I decided to go for ricocheted bullets,
50 jumps for each projectile on randomly map spots.
Devastating, so I might reduce it later on. But it looks quite cool.
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Dwarf Marksman, sniping from a long distance. This one will also have an aura spell to buff units around.
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New units with some explosive projectiles💥. I have to say, preparing this explosion sprites took me forever, and it still looks just average.
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Just a food basket 🧀🥞🍺
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My take on the food basket. By the way, I decided to give enemies a new and yummy goal 🧀🥞
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Working on a handbook window. I thought it will be a good idea to have a window with a bit more info about game features.
For the moment, just testing filtering logic on few cards and units. Works fine so far.
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Thief, will be in a game.
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New Map Node is Ready!
It took sometime, but it was worth it :)
I will need to create more events, but already have a few good ideas.
Help me to gron YT channel with 👍 and 🔔
Cheers!
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youtu.be/fModNMzIbBc
I want to add an AOE skills for units in my indie game, kind of auras that will help neighbour units or affect enemies.
At the moment, I have created the system to spawn some simple animations around the unit.
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Playing a bit with VFXs to create Level-Up and Healing effects.
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I've spent some time yesterday to prepare another pixels for "Treasure" event for a game and I made something like this.
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Swamp Witch.
I am still working on a new map nodes and this one will be one of the new events. She will sell some artefacts or cards for the cost of player life. But if you decide to run, she will curse a player with de-buff.
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New node "Mystery" is almost ready. It will trigger some random events, battle, meeting special vendors, obtaining blessing or curse. I have now prepared 7 choices, but it is not so difficult to add more.
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Slowly, slowly but with some progress. I've made some new systems in this small deck builder. Preparation for adventure window, some events for nodes and more. Check out the video.
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youtu.be/_M4JmMNfJBw