#IHateThisPlace #horrorgaming #indiegame #demo #isometrichorror #survivalcrafting #nocommentary
Inspired by the award-winning comic series from Kyle Starks and Artyom Topilin, the game blends black humor, 80s horror energy with survival mechanics that reward planning and improvisation.
QoL update: hide wall if room too small
#gamedev #indiedev #isometrichorror #bunkt
Playing around with steering and object pooling, I just like the feel of satisfaction when you collect orbs after defeating enemies in God of War. I might use that for the currency purpose. 🔴
#gamedev #indiedev #isometrichorror
Decommissioned reactor..
#screenshotsaturday #gamedev #indiedev #isometrichorror
Added new enemy 🐛
is foreground too distracting?
#gamedev #indiedev #isometrichorror
Updating room management system, I took different approach because old one is too resource demanding (for my 2015 ThinkPad). but still can't figuring out the wall part 😄
what do you guys think?
#gamedev #indiedev #isometrichorror
Tinkering with color correction and dirtying up the floor.
#gamedev #indiedev #isometrichorror
Added new mechanic for undiscovered area/room 👀
#indiedev #gamedev #bunkt #isometrichorror
Just finished setting up camera management!
Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered 😄).
#gamedev #indiedev #GodotEngine #bunkt #isometrichorror
Exploring new level layouts to bring more depth.
#indiedev #gamedev #isometrichorror #bunkt
Got the leg and body sprites separated so animations can run independently. Still experimenting with how to make melee combat feel really satisfying!
#indiedev #gamedev #isometrichorror #bunkt
Push box puzzle...mind the gaps
#indiedev #gamedev #isometrichorror #godot #bunkt
Adding off-screen indicator for enemy position
#indiedev #gamedev #isometrichorror #godot #bunkt
Indie Game Gauntlet showcase for Escape the MonStalkers is live! This adorable isometric horror game has me hunting for hidden items while dodging monsters and traps.
youtu.be/N0Y6CdgCGpg
#EscapeTheMonStalkers #isometrichorror #indiegaming #indiegauntlet
Just updated the wall visibility system!
Hiding the whole wall feels way better than just showing the player outline. Also made walls one tile thicker—makes things way easier to work with.
#gamedev #indiedev #isometrichorror #screenshotsaturday