Adding damage indicator
#gamedev #indiedev #isometricgame #bunkt #GodotEngine
updating hud and character sprite
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QoL update: hide wall if room too small
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Added new mechanic for undiscovered area/room ๐
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Just finished setting up camera management!
Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered ๐).
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Exploring new level layouts to bring more depth.
#indiedev #gamedev #isometrichorror #bunkt
Got the leg and body sprites separated so animations can run independently. Still experimenting with how to make melee combat feel really satisfying!
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Push box puzzle...mind the gaps
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Adding off-screen indicator for enemy position
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Update, I'm liking sprite getting for visual cue.
#gamedev #indiedev #godot #horrorisometric #bunkt
Adding grass as spot for player to hide. maybe add jiggle animation next?
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Watch out for the ceiling.
#indiegame #indiedev #godot #bunkt
Kein #Bunkt, sondern Ausrufezeichen. #tweetlikehipsterface