Also got raytrace-based occlusion to work, for some very rough shadows. Only solid rock and such cast shadows though, not trees or people or the like.
#gamedev #arpg #C/C++ #fps #openworld #pixelart #graphics
#leafywoods #fantasywoods #woods #forest #highfantasy #mysticlight #campfire
Dynamic lighting is progressing very well:
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#leafywoods #fantasywoods #woods #forest #highfantasy #mysticlight #campfire
I've started working on dynamic lighting. Here is the result of the first day =)
#gamedev #arpg #C/C++ #fps #openworld #pixelart #graphics
#leafywoods #fantasywoods #woods #forest #highfantasy #mysticlight
"Postcard screenshot of the day"
I've worked a lot on visual fidelity in my engine lately, with good results. I have good draw-distance even with large numbers of trees, for example.
#gamedev #arpg #C/C++ #fps #openworld #pixelart #graphics
#leafywoods #fantasywoods #woods #forest #highfantasy
LOVELY LEAFY LANDS ๐
#gamedev #arpg #C/C++ #fps #openworld #pixelart #graphics
#leafywoods #fantasywoods #woods #forest #highfantasy