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#liminallyill
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POV: You go to sleep #liminalspaces #backrooms #claustrophobia #3dart #blender3d #liminallyill

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Castle | Official Teaser HD | M64 #backrooms #backroomsmovie #a24 #kanepixels #mario64 #liminalspaces #3dart #blender3d #liminallyill

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The sky is beautiful over Whomp's Fortress #dreamcore #liminallyill

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@compact_vfx and @liminallyill.bsky.social present The Bowser Car of Doom #liminalspaces #backrooms #level2 #pipedreams #mario #bowser #doom #banjokazooie #compactvfx #3dart #blender3d #liminallyill

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Let it go ☀️ #pixelart #chronotrigger #retrogaming #snes #3dart #blender3d #liminallyill

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We see a giant Kirby, peacefully asleep in the backrooms. There's some black chairs scattered around. Kirby is very large, like a huge statue or a whale sized creature, the chairs look small compared to Kirby. Kirby is pink and round with closed eyes and rosy cheeks, wearing a green polka-dotted sleeping hat. Sleeping bubbles float gently above Kirby’s head, emphasizing a dreamlike state. 
This post showcases the progression of a Blender 3D scene through three stages of visualization.
Solid Mode: The scene appears all gray with no textures or lighting.

We see a giant Kirby, peacefully asleep in the backrooms. There's some black chairs scattered around. Kirby is very large, like a huge statue or a whale sized creature, the chairs look small compared to Kirby. Kirby is pink and round with closed eyes and rosy cheeks, wearing a green polka-dotted sleeping hat. Sleeping bubbles float gently above Kirby’s head, emphasizing a dreamlike state. This post showcases the progression of a Blender 3D scene through three stages of visualization. Solid Mode: The scene appears all gray with no textures or lighting.

Material Mode: Colors and textures are applied to the scene. We now see the colors of the scene.

Material Mode: Colors and textures are applied to the scene. We now see the colors of the scene.

Final Render: The scene is fully rendered with realistic lighting, shadows, colors and reflections. The atmosphere becomes moody and immersive, with soft, dim lighting that gives the environment a calm but eerie tone. Shadows from the chairs and bubbles add depth, and the character's cheeks glow subtly pink.

Final Render: The scene is fully rendered with realistic lighting, shadows, colors and reflections. The atmosphere becomes moody and immersive, with soft, dim lighting that gives the environment a calm but eerie tone. Shadows from the chairs and bubbles add depth, and the character's cheeks glow subtly pink.

A last surprise image, in rendered mode as well, with colors, light and shadows, shows Kirby extremely close to the camera looking at the viewer. It looks like we woke up Kirby.

A last surprise image, in rendered mode as well, with colors, light and shadows, shows Kirby extremely close to the camera looking at the viewer. It looks like we woke up Kirby.

We got Kirby sleeping in the backrooms before GTA 6 #backrooms #liminalspaces #kirby #nintendo #3dart #blender3d #liminallyill CREDITS: Chair by Rex Hans, Bubbles from Decoded Youtube Tutorial

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Notre Dame woke up and chose Hyrule #notredame #templeoftime #zelda #ocarinaoftime #nintendo64 #3dart #blender3d #liminallyill

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Wake up Wake up Wake up ☁️🚪

#liminalspaces #dreamcore #dreamy #wakeup #3dart #blender3d #liminallyill

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What if the old Windows 95 Screensaver was a real place?

I made a Blender 3D animation about it.

#liminalspaces #windows #windowsmaze #screensaver #windows95screensaver #backrooms #nostalgia #jetsons #rosietherobot #3dart #blender3d #liminallyill

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Please be pizza!
My backrooms animation I made about living in the backrooms
😭😭😭
#liminalspaces #backrooms #3dart #blender3d #liminallyill

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