all guns eject shells when shooting now
it's always the smallest things having the biggest impact somehow
#gamedev #indiedev #godot #lunith
you knew it was coming... added a Sniper
#gamedev #indiegames #indiedev #godot #lunith
added a skeleton charge attack to the Elder Witch
#indiedev #gamedev #godot #lunith #wipwednesday
"Elder Witch" boss so far:
- shoots beams up from the ground
- fires (homing) projectiles
- teleports after you, if you run away
- drops a trial key
#gamedev #indiegames #indiedev #godot #lunith
screenshot of blender models for Lunith: pickaxe, hammer, mining helmet, glowing orange ore
some new models for the second level.
#screenshotsaturday #indiedev #gamedev #lunith
added the option to upgrade your melee classes at the weapon rack, adding 15% damage per level.
upgrade tokens will be earned by reaching certain threshold rounds for the first time.
#indiedev #followfriday #godot #gamedev #lunith
gave the water something to do
#gamedev #indiegamedev #godot #lunith
in game screenshot of Lunith showing the player standing at the vendor in the first level. the ammo panel is now stylized and doesn't have a opaque background anymore, while the wave counter has gotten an icon & been moved from the top to above the ammo panel.
updated the hud a bit
#gamedev #indiegamedev #godot #lunith
added the remaining bonus effects for melee attacks:
- sword gives you a shield for 5 seconds
- axe makes you deal more damage for 3 seconds
- daggers give you a short movement speed boost
#gamedev #indiedev #indiegamedev #lunith
the scythe now also has lifesteal.
every melee attack is gonna get its own unique effect
#indiedev #gamedev #godot #lunith
added the sword & scythe melee attacks today.
which one do you like better?
#gamedev #indiedev #godot #lunith
blender screenshot of weapon models: dagger, axe, sword, scythe
been making some weapon models for melee animations.
do you have a favorite?
#screenshotsaturday #indiedev #gamedev #lunith
added a ranged attack to the ghoul.
he's now throwing bones every 2-4 seconds (big mad)
#gamedev #indiedev #indiegame #godot #lunith
added some fireflies today.
love these small changes, that make the world
feel more alive immediately
#indiedev #steamnextfest #gamedev #devlog #lunith
okay, last recipe for a while:
ghoul foot stew, bit stinky but worth the buff
also bones now act as the base for all your potions,
meaning you need 1 bone + 2 ingredients.
#indiedev #indiegame #gamedev #lunith
you can now brew some drank using witch brains. ๐ง
please refrain from sipping it out of foam cups
#indiedev #gamedev #indiegame #godot #lunith
Just posted a new Devlog! ๐ฌ
i'm explaining all the upgrades + show the newly
added hubworld.
would mean the world to me, if you give it a watch,
cause YouTube ain't recommending shit..
#indiedev #indiegame #gamedev #godot #lunith
youtu.be/npwzLU5_rYg
preparing some stuff for potion brewing mechanics
#indiedev #indiegame #godot #lunith
the hubworld is getting kinda cozy.. ๐
#indiedev #gamedev #indiegame #godot #lunith
ouhhh mystical.. ๐๏ธ
#indiegame #indiedev #gamedev #lunith
tried making my first skybox, got stuck thinking about life
#gamedev #indiedev #showcasethursday #lunith
currently working on an upgrade that saves your ass from falling. โ๏ธ
#indiegamedev #indiedev #gamedev #lunith
trying to make special attacks work for the "Ghoul"
#indiedev #indiegame #gamedev #godot #lunith
image showing a low poly blender model of a ghoul with ripped fabric on his hips/legs & a blindfold on
he's not weird, just very into fashion.
#gamedev #indiedev #lowpoly #blender #lunith
added visual effects to the "Explosive Bullets" upgrade
#gamedev #indiedev #indiegame #lunith
added the "Luck" upgrade today. ๐
gives a chance of triggering any other on hit upgrade:
- if you DIDN'T buy the upgrade thats triggered = effect at level 1
- if you DID buy the upgrade = effect gets doubled
#gamedev #indiedev #indiegame #lunith