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ll in a day's work! #gamedev #UXDesign #mazestalker #indiegame #solodev

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I managed to put out devlog #11! So that means I finish two of these a year... One day I will find a way to speed this up...
Would really help me if you could leave a like: www.youtube.com/watch?v=twQk...
#gamedev #solodev #devlog #devlog #indiegame #mazestalker

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I started working on a new enemy type. But what really excites me that I now have the music for this new area and I love it! #gamedev #indiegame #solodev #mazestalker

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Finetuning this enemy further. It was obviously way too chaotic, but it's still not quite there. #gamedev #indiegame #solodev #mazestalker

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So this is what I wanted to work on since last month! The visual effect plugin of unity was needed, so I lost a lot of time with upgrading! As you can probably tell, finetuning will be needed! #gamedev #indiegame #solodev #mazestalker #landstalker #ys

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Put together this poison effect to go along with the new bat! For reasons that become obvious to anyone who sees this, this enemy will NOT appear at the start of the game... #gamedev #indiegame #solodev #mazestalker #zelda #ys #landstalker

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I'm working on a new palette swap enemy! Despite having access to endless amounts of assets, I still think restrain is essential and palette swaps are part of a clean design language. #gamedev #indiegame #solodev #mazestalker

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Another thing that should have taken ten minutes tops, instead a whole day wasted. But this time I got noone else to blame but myself and my spaghetti code... #gamedev #indiegame #solodev #mazestalker #unity3d

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Worked on the visual look, there's still a lot of finetuning needed for this to feel good! #indiegame #gamedev #solodev #mazestalker #puzzlegame

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After I watch people play the game an entire weekend, the list of issues is long. Among the bugfixes there are also #uxoptimization topics that I cannot ignore. For example this shop purchase feedback. Lots of pain, but oh so worth it! #indiegame #gamedev #solodev #mazestalker

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Preview
Österreichische Spiele-Entwickler im Porträt - Special - Teil 3 - Florian-Silvester Kraner aus Wien: Hommage an die 16-Bit-Ära Eine Schatzjägerin, die von touristisch gestalteten Dungeons genervt ist - und dann doch echte Abenteuer in einem abgeschotteten Königreich erlebt Das ist das Setting des Spiels "Mazestalker The Veil ...

An interview with Austrian #gamedeveloper Florian Kraner, currently working on @mazestalker.bsky.social (paywall). #MazestalkerTheVeilofSilenos #Mazestalker #actionrpg #indiegames #gamedev #solodev #games www.games.ch/austria-game... @karlbmusic.bsky.social @subotron.bsky.social @pgda.at

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Oops, misclicked a slider... #gamedev #indiegame #solodev #mazestalker

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I put damage numbers on the player too. For whatever reason, I still observe that it's not clear to some players when they take damage. Also I made a new damage type that doesn't bump you back. #gamedev #indiegame #solodev #mazestalker #screenshotsaturday

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It's time to get working on the next menu. As I said before, UI work is the worst work. The functionality is already fully implemented, but making the UI look and feel like this will be a nightmare! #uidesign #gamedev #indiegame #mazestalker #solodev

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When playing #TrailsInTheSky remake I realized I wanted area names. It's just a little touch that adds a lot of worldbuilding. Was a pain to get working, but what's done is done! #gamedev #indiegame #solodev #mazestalker

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I added a lot of new dialogues to the second day in Pucktown! Everything works nicely now and that means we can move on with the adventure! #gamedev #indiegame #solodev #mazestalker #isometric

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Right now I'm making all the things that I added to the game fully functional. Eventually I think I will add the second dungeon to the demo too, so you can really play this when it's done! #gamedev #mazestalker #indiegame #solodev #retrogaming

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The league of fortune... It was a strange feeling to work with these characters. On my side, I have been writing stories for them for years now. On the other side, noone who gives a damn about my game ever heard of them! #mazestalker #gamedev #indiegame #solodev

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The more I analyze this biz, the more the priorities become clear. Where and when you hit with your trailer is critical to determining the success of a project. Well, I'm on it, piece by piece. #indiegame #gamedev #solodev #mazestalker

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I rarely post anything about my story. People don't seem to care yet and I get it. But the story is secretly the main reason I'm doing this. It's going to be a ride! #gamedev #indiegame #mazestalker #solodev

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Right now I'm busting bugs with a record pace. For example, the problems with this room were manyfold. From bugs, to shader issues, to battle issues. I also rebuilt the lighting and geometry to guide the player better. #gamedev #indiegame #solodev #mazestalker

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As I prepare everything to update my demo one more time, I did all the musts: Battle system overworked, keyboard controls... But what I really WANTED to work on is these little details! #gamedev #screenshotsaturday #indiegame #solodev #mazestalker

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Third complete rewrite of this feature. In order to make this look right I had to rip open the entire inside of the state machine of my character controller. What a waste of time, but as they say, what doesn't kill you... #gamedev #indiegame #solodev #mazestalker

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Today I feel extremly humbled and gratefull to all of you. 1000 wishlists is nothing from a business perspective, but as someone who is looking to stake a claim in the world with their art it means everything! Thank you! #mazestalker #gamdev #indiegame #solodev

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I adjusted the hitstop a bit. Instead of TimeScale set to 0, it is now set to 0.2. I think it looks super smooth and especially aerial combat is now finally off my list of "What am I even doing?". #gamedev #solodev #indiegame #landstalker #mazestalker

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I finally had a breakthrough on my combat! It now looks and feels exactly how I wanted it all along! Very happy about this! Thanks for all the feedback over the last months! #gamedev #indiegame #solodev #screenshotsaturday #mazestalker #unity3d

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I've been working on this little pond area. By now there are a lot of little effects playing together and I have to say I like the direction! #gamedev #indiegame #solodev #unity3d #mazestalker

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Getting this to work with my hand-crafted plant-shader has been... an experience. You can never really predict which part of your development process will be the timesink! #gamedev #solodev #indiegame #unity3d #mazestalker #landstalker #alundra

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I will allow myself to indulge myself in one more crazy feature: I want to work on a boss encounter for later in the game. I decided to do this a while ago, but only now do I have the right flow of mind to work on it. #gamedev #solodev #indiegame #mazestalker

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It feels so refreshing to work on outside-areas again! I love it. But I also love working on the Metroidvania caves and on the Zelda dungeons. Tells me I'm working on the right project! #gamedev #indiegame #solodev #unity3d #mazestalker #screenshotsaturday

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