Gameplay of my defense and survival game Minimal Defense: Survival.
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Big update coming soon! 💥😳
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Repair tool for towers is coming soon 🛠️
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Game Dev Update for Minimal Defense: Survival. Recently I released the tank upgrade which is received pretty well. I'm currently already working on the repair system for the towers.
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New major update for #minimaldefense
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maxmum.itch.io/minimaldefen...
Towers are here as support for tank upgrade. #minimaldefense #indiedev #gamedev #mobilegaming
Testing for the new player upgrade tank is on. Stay tuned for the official update. #minimaldefense #indiedev #gamedev
Testing the new player upgrade for Minimal Defense: Survival. Still early WIP
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From sketch to finish. Player tank upgrade for Minimal Defense: Survival.
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2025 recap of Minimal Defense: Survival. This project was meant to be a short 1 month game. Well that didn't work out... Yet I'm happy about every single bit so far 🙂🎮
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Currentl work situation. Waiting for my son to wake up
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Currently experimenting with an APC enemy. 🚛
The idea: it doesn’t fight directly — it spawns drones that do the dirty work. Still figuring out how chaotic that should get.
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Don't forget to shoot lasers
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maxmum.itch.io/minimaldefense
Highscore: 91790
Score: 685
Time: 134
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New update dropped: the Laser Upgrade
Your units can now unleash a continuous beam that grows stronger the more of them you have.
Start small — end up melting the entire screen in blue light.
I’m a firin’ my lazer. 💥
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I guess there is a maximum of enemies my phone can handle...
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Highscore: 91790
Score: 685
Time: 134
#gamescom #minimaldefense #towerdefense #gamedev #indiedev maxmum.itch.io/minimaldefense
Currently deep in laser logic hell. 🔥
One of those dev days where the code fights back...
Here's some gameplay of the current state of the game with machine guns.
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Fixing some bugs while waiting for my son to wake up 😴
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I'm too bad at my own game... Can't even get to see all the content I've currently built 😁
Highscore: 144652
Score: 841
Time: 172
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The calm before the chaos. ⚙️
A single wave can turn quiet defense into full-blown pixel panic.
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When you try to test a new feature in your game but you're too bad to reach it...
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Indie dev pacing is wild — one day you’re debugging hitboxes, the next you’re building tanks. 🚀
Everyone on Bluesky is sharing flashy trailers, and here I am… still tweaking explosion timings.
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Currently working on a new laser gun for #minimaldefense. It's so powerful that it melts every enemy within seconds.
Maybe I should introduce a new enemy type. A van that spawns drones which move very fast towards the player could work. The player would need to be very fast to catch these drones 🤔
They don’t go down easy. 🪖
Armored enemies are rolling in, and your rockets better be ready.
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It’s been 35 days since the last update… but the wait was worth it. 🚀
New enemy type just dropped: Armored Cars.
They’re tough. They’re mean. And they don’t go down easy. 💥
Time to bring bigger guns. 🔫
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Testing new tweaks tonight — still minimal, still chaotic. ⚡
Tiny changes, big vibes.
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Balancing a full-time job, parenting, and game dev isn’t easy… I squeezed a little bit of gamedev into nap time of my son. The laser update still not finished but happy with the progress.
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Locked. Loaded. Launched. 🚀
Missiles don’t ask questions — they just clear the path in Minimal Defense: Survival.
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Boom 💥 The car explodes — enemies scatter — chaos unleashed.
In Minimal Defense: Survival, sometimes destruction is the only strategy.
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