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Naninovel is 50% off on the Asset Store.

👉 assetstore.unity.com/packages/slu...

#sale #vndev #naninovel

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Naninovel製ゲームをBuild Automationで自動ビルドしてみた(ハマりポイントまとめ)|ときなし
@kinashi_to
note.com/kalsa/n/n053...
Unityを開きっぱなしでも、作業を止めずに自動ビルドする(CI/CD)記事です。Naninovelを使用すると結構ハマりポイントがあったので知見をまとめます
#gamedev #vndev #naninovel

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Streamlining variables in NaniScript. More to come!

#gamedev #vndev #naninovel

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All dropdowns across the editor just got a UX upgrade: fuzzy search, scrolling, and better grouping to help you find what you need faster.

#gamedev #vndev #naninovel

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Our VS Code extension now features line decorators and playback status in the gutter. Everything is configurable: disable the icons, switch them to monochrome, or adjust their opacity and color.

👉 pre.naninovel.com/guide/ide-ex...

#gamedev #vndev #naninovel

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Spaces in labels and script paths are now supported, allowing for more readable titles and endpoint syntax.

#gamedev #vndev #naninovel

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Previously, NaniScript commands could only be nested using spaces. Now tabs are supported as well — use whichever you prefer!

👉 pre.naninovel.com/guide/scenar...

#gamedev #vndev #naninovel

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A new batch of NaniScript improvements!

1. You can now use spaces in values without wrapping them
2. Operator aliases for more readable expressions
3. A new "or" command for more concise conditional blocks

#gamedev #vndev #naninovel

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Inline comments are now available in v1.22-preview.

👉 pre.naninovel.com/guide/scenar...

Thanks to everyone who shared feedback on the RFC! Join our Discord to explore other proposals currently under discussion.

#gamedev #vndev #naninovel

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Our largest release yet — v1.21 — is now promoted to stable and available to all users via the Asset Store and Download Archive.

Release notes: naninovel.com/releases/1.21

Happy storytelling!

#gamedev #vndev #naninovel

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Naninovel has a fresh new website design — now in preview.

👉 pre.naninovel.com

Stable v1.21 is just around the corner!

#gamedev #vndev #naninovel

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Naninovel: Getting Started (v1.21)
Naninovel: Getting Started (v1.21) YouTube video by Elringus

Updated "Getting Started" video tutorial for the upcoming v1.21

👉 www.youtube.com/watch?v=N1_C...

Stable release coming soon!

#gamedev #vndev #naninovel

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In the last update, we also optimized engine startup and added a "Lazy" UI initialization option. The improvement is especially noticeable if you have many save files, unlockable tips, CGs, or other demanding UI elements.

#gamedev #vndev #naninovel

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It's now possible to reuse a single asset for multiple purposes — for example, share one texture across multiple characters or backgrounds.

A long-standing Unity Addressables limitation is finally worked around. No more asset duplication on build!

#gamedev #vndev #naninovel

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We've resurrected the documentation translations!

🇯🇵 pre.naninovel.com/ja/guide
🇨🇳 pre.naninovel.com/zh/guide

Both are now up to date with the English version. The docs have also been overhauled to make them more concise and better structured.

#gamedev #vndev #naninovel

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Our new Story Editor is now bundled with the Unity package! Replacing the old visual editor and script graph, it offers plenty of new features, works much faster with larger scripts, and is fully integrated with the Unity editor.

#gamedev #vndev #naninovel

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In v1.21 we upgraded the base Unity version to 6.0, which allowed us to replace the custom version of UniTask with Unity's new built-in Awaitable async primitive. This required some breaking changes to the engine's async APIs; below are some examples.

#gamedev #vndev #naninovel

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Our VS Code extension now shows the connection status: when online, the metadata and playback status are synced with the Unity project, while offline indicates that cached metadata from a previous session is being used.

#gamedev #vndev #naninovel

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If you're upgrading to Unity 6.3 LTS, don't forget to also upgrade Naninovel to v1.21-preview. We've recently pushed an update that fixes the compatibility issues.

👉 pre.naninovel.com/guide/gettin...

We plan to promote v1.21 to stable status in early 2026.

#gamedev #vndev #naninovel

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Naninovel is 50% off during the Black Friday sale.

👉 assetstore.unity.com/packages/slu...

#gamedev #vndev #naninovel

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We now fully support the Universal Render Pipeline (URP): all the render features that previously didn't work, such as bokeh, glitch, and trans commands, will now work out of the box. The samples project has also been updated to work under URP.

#gamedev #vndev #naninovel

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Our package now includes "Visual Novel" and "Dialogue System" samples, which you can import through Unity's Package Manager.

#gamedev #vndev #naninovel

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Preview
From Zero to Game Dev, Part 4: Take on Naninovel Development with Claude AI - HazeDenki.net

Excellent tutorial on setting up Claude AI to help with Naninovel's C# APIs: hazedenki.net/api/Post/Det...

If you've ever struggled with figuring out how to use Naninovel in C# to create custom commands, implement actors, embed mini-games, etc — check it out!

#gamedev #vndev #naninovel

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We've upgraded the integration sample to use the new dialogue mode and utilities for a no-code, easy setup and seamless integration with Cinemachine and Timeline.

#gamedev #vndev #naninovel

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Naninovel is getting built-in integration with Unity's Timeline and Cinemachine systems. You can now play scenario scripts right from the timeline. More features to come!

#gamedev #vndev #naninovel

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New "SceneList" choice handler allows displaying choice options inside a 3D bubble in the scene.

#gamedev #vndev #naninovel

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More dialogue mode enhancements: assign scene objects (or prefabs) as Naninovel actors to easily set up dialogue infrastructure, such as speech bubbles and their authors.

#gamedev #vndev #naninovel

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No more manual speech bubble positioning! Naninovel will auto-align the bubbles with their respective authors, and even flip or hide them when necessary.

Pre-release docs: pre.naninovel.com/guide/text-p...

#gamedev #vndev #naninovel

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#devlog: Found some stock characters for the demo of #ToHiveAndToHold, on the way in time for #Halloween provided all goes well!

Struggling to understand Layered Characters in #Naninovel in #Unity making a #visualnovel #game... All the layers are showing all at once and now we gotta figure layering

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The hot-reload feature is now faster, more reliable, and supports dialogue mode. It also handles tricky cases like reloading into an empty script or adding content to a script that has finished playing.

#gamedev #vndev #naninovel

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