The future of neuro brain games at #NG2013 by @heyheyesj @allthingsd2 Thx for the photo shout out!
If a device that reads or writes to the brain is that a neurogame? #ng2013
Good Question: If we had a perfect pixel to change behavior, should we use it? How can we do it responsibly? #ng2013
Model for creating a behavior: motivation, ability to achieve the behavior, and a trigger for the behavior. By @bjfogg #ng2013
IMO: Achievments are an adjunct to gameplay, not the primary play experience. #ng2013
Friend faces create the largest emotional response. More than strangers or celebs. #ng2013
β@kentquirk: Second Life supported all sorts of interactions; hugs were popular. Crying, OTOH, was mostly out of frustration.β #ng2013
There is no value to therapeutic activities that are not engaging. #ng2013 (make them fun)
You can't just paint Angry Birds on cognitive training to make it fun. - Posit Science #ng2013 < I disagree. Cog training needs to be fun!
How game actions (and VR) create emotions check out The 4 Keys to Fun #ng2013 < XEO's micro expression research
Avatar emotions need to be more subtle in VR. A big testosterone guy will feel overdone. @PalmerLuckey #ng2013
Apple put more into iPhone bc they market it as a gaming device. Only a few Android handsets have it. @PalmerLuckey #ng2013
I have not seen a virtual environment where people can hug each other, where it makes you cry. - Walter Greebleaf #ng2013
Palmer developer of the #Occulus Rift. It wasn't me. The technology finally caught up. You can buy great tech cheap. #ng2013
Yesterday covered: sensory, cognitive, and emotion gaming platforms. - @NeurogameConf #ng2013 < What a future!
Best mobile meditation App is the mindfulness bell. - @MargaretWallace #ng2013
I want to see #neurogaming create a meditation experience instead of addiction to ADHD drugs. - @amyjokim #ng2013
We will have neurogaming tech sensor add ons to smart phones to wear on the body similar to fit bit. - @nfalstein #ng2013
Games on mobile should be about one thing and build an amazing experience around it. - @amyjokim #ng2013
"Google Glass the Segway of the game world." - @amyjokim #ng2013 < it's smack down time!
Games have always been about what is going on this mind. - @nfalstein #ng2013
You are too kind. Good stuff here at #ng2013 RT β@bazooie: @NicoleLazzaro is on fire today. Everyone in games follow her. Thxβ
Early Stage Companies: if you are not getting beat up, you're not doing it right. #ng2013 Agree! Game On! \o/
IMO: The problem with #Rift / VR headsets is you can't see the emotions of your friend playing next to you. #ng2013
Nerosky used focused and relaxed as their emotions. Next up is like / dislike talentshow. Disney: creepy spiders and mummies. #ng2013
it's stylish headgear day here @NeurogameConf #ng2013
The value proposition needs to be more than move a cursor with your brain. Emotion and social are the potential. #ng2013
"We have great hardware, cool science fiction, but limited potential. True?" - @deantak #ng2013
Panel trying to separate entertainment from therapy gaming. I disagree as the most impactful player experiences do both. #ng2013
OH: "I'm a writer not a neuroscientist!" #ng2013 < mega data drop here @NeurogameConf ;)