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Working on the DLC tutorial for today's #NightmareKart dev thread!

Today I worked on updating the tut's pacing. Instead of shooting one cluster of crows before progressing to the next phase of the level, theres now 2, one for each firing mode of the special rifle thats granted for this level:

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In a world of HD remasters, be the low-poly kart racer. #versuswolves #supereyepatchwolf #woolievs #bloodborne #bloodbornepsx #nightmarekart

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Working on the DLC tutorial some more for today's #NightmareKart dev thread! This tutorial teaches the player how to use the sniper, which was underutilized in the main campaign.

It will spawn flying crows for the player to hit in a way that foreshadows how the harpies will attack the player.

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Working on the tutorial level some more for today's #NightmareKart dev thread!

As this DLC introduces status effects, its time to build a poison river!!

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Working on the tutorial level some more for today's #NightmareKart dev thread! First off I finally added the skybox to the level. The moon adds a lot to the level, highlighting the assets that pass over the player like the bridges

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Working on the intro level for the new campaign for today's #NightmareKart dev thread!

To start, I dug up the base environment from the teaser trailer and made it a drivable level, while also adding a train track to tease the final boss.

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The #NightmareKart dlc is looking to be a wild ride 😎πŸ”₯πŸ”₯πŸ”₯

also @b0tster.yeag.gay is a joy to work with, y'all gotta know she is COOKING something fierce

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Spent the day processing campaign VO for Viktor by @tomschalk.bsky.social for today's #NightmareKart dev thread!

I of course can't share all the lines due to spoilers, but here's one of the narration lines from the DLC campaign interstitial already shared in an earlier dev thread!

Have a listen:

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Working on the DLC save system setup some more for today's #NightmareKart dev thread!

To start, the player needs to provide a name for the save profile, so I added a screen with the keyboard asset after selecting new game (which also spawns Viktor into the background for good measure!)

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Worked on the DLC arena level for today's #NightmareKart dev thread!

I added more layers to the arena, adding raised 'base' on either side, and made the separating wall a destroyed building that can be entered, which houses the battle objectives.

Check out a capture the insight match!

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πŸš€ BlueSky trending hashtags (15m) #16-30:

#nsfwsky #nsfwart #aiart #photography #aew #furryartist #vtuber #pokemon #thegoonershandbook #musicchallenge #fanart #diaper #vore #porn #nightmarekart

πŸͺ Main account: @trendtags.bsky.social

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Working on one of the last DLC levels for today's #NightmareKart dev thread: The snow castle battle arena! To start, I added the snow ground type and the distant blackout castle wall textures to impress on the player that they are within a fortress with only a handful of polygons.

Check it out:

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Working on the save and load system for the DLC campaign for today's #NightmareKart dev thread!

A lot of work has been done behind the scenes; Now we have two separate saves for both campaigns and the loading screen has been updated with a toggle to display both campaign types!

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Working on the DLC campaign backend for today's #NightmareKart dev thread!

To start, I added a submenu that will display after the player selects 'new game', which allows for selection of the main campaign and the new dlc one.

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Playing Nightmare Kart by @lwgames_studio on twitch! Come join me in some Kart Racing Action!! twitch.tv/UnrealTravis
#NightmareKart #Racing #ZootedGaming #LGBTQIAPlus #BiSexualGamer #Biceratops #IndieGames

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Working on magfest feedback for today's #NightmareKart dev thread!

To start, the curse status effect has been turned down, with it now introducing random steering inputs to simulate 'drunk driving', instead of inverting steering outright.

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Implementing some new announcer dialogue (by @funnywes.online!) for today's #NightmareKart dev thread!

To start, here is the line read for Viktor's select screen!

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Working on adding Viktor to free play for today's #NightmareKart dev thread!

To start, I added him to the character select scree with his unique pose!

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Working on wrapping up the two new tracks in time for magfest for today's #NightmareKart dev thread!

To start, I added the snow castle level to the track select screen, which is now sporting its final name: Old Karts Keep!

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Worked on the minimap for today's #NightmareKart dev thread!

Not a whole lot to add here, I just took a top down screenshot of the level and threw it into aseprite and drew a minimap out of it! Woohoo!!

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What if Bloodborne went full Mario Kart?

Nightmare Kart mashes gothic horror with wild kart racing, weapons, and local co-opβ€”all for FREE on Steam!

Race through blood-soaked streets and wreck your friends in style.

Ready to dive in?

#NightmareKart #FreeGame

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working on the death animation for the ghost enemies (who from here on will be called their official name 'phantom prisoners') for today;s #NightmareKart dev thread!

I originally wanted to make them invincible, but the point of the mobs is to kill them to raise max speed, so we'll need a death anim

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Working on this huge stain glass window centerpiece for today's #NightmareKart dev thread!

Spent most of the day working on the glass texture alone, although the stone frame it's mapped to was no small feat either!

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πŸ”₯ BlueSky trending hashtags (30m):

#sadbuttrue #jocks #gay #photography #wildflowerhour #gayporn #assfucking #nsfw #sundaycumday #russelltoveyfuckeafysh #art #nightmarekart #stunday #cock #twbtlats

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πŸš€ BlueSky trending hashtags (15m):

#jocks #gay #nightmarekart #assfucking #gayporn #photography #wildflowerhour #sundaycumday #bb #cocks #nsfw #art #cock #thegoonershandbook #furryart

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Made a lot of progress finishing off all the major missing assets for the snow castle level for today's #NightmareKart dev thread!

Here's a full race through the level so far. We are getting close and closer to having a finished track!!

Below I'll list all the new stuff that was added ⬇️

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Working on the foundations of a new enemy for todays #NightmareKart dev thread!

As status effects are a new feature of the DLC, this enemy will grant the new 'curse' status effect, which will invert the players steering.

First off I added the curse to the S.E. system, and made the associated icon:

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working on the snow castle some more for today's #NightmareKart dev thread!

To start, I polished up the spiral staircase room, blasting a chunk of the wall out to further imply that it was under siege at some point, explaining why its now considered 'forgotten'

I also added some chevrons!

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Working on getting enemy NPC racer navigation set up for today's #NightmareKart dev thread! After painstakingly dropping 40+ nav points, they are now capable of racing through the snow castle race track, adding that iconic chaotic nightmare kart energy to the fray!

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Worked on the VO for the train fight some more for today's #NightmareKart dev thread!

I wrote a new priority system that will either ignore or queue up a VO line if it triggers while a line is currently playing depending on priority

(Im aware of the music skip bug dont worry ill fix it soon!)

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