Note that if you use Wayland you must use #OpenSceneGraph (Options --> OpenGL -->Graphic Engine: OsgGraph). The problem is that #Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With #XOrg there should be no problems.
new osgjs release 0.1.0 - changelog -> http://osgjs.org/2012/07/release-0-1-0/ #webgl #openscenegraph
I forget, the new osgexporter now support blender 2.63 :) #b3d #openscenegraph
new release of osgexport github.com/cedricpinson/osgexport/r... export now user data (lights/material) in osgt. And various bug fix #openscenegraph
updated osgexport for #blender, now it uses osgt file format. It will helps to export meta data in #openscenegraph https://github.com/cedricpinson/osgexport/tags
#openscenegraph export for blender 2.5 now support solid animation. Not yet skeleton, but in progress. Try it https://github.com/cedricpinson/osgexport #b3d
#openscenegraph #blender exporter https://github.com/cedricpinson/osgexport updated. Animation not yet supported
back on blender 2.5 #openscenegraph exporter, yeah http://j.mp/j4FMBI will be able to read 2.5 blend file directly
openscenegraph.org/projects/osg/wiki/News/P... OpenSceneGraph 3.0 is released #openscenegraph \o/
osgexport now is able to export point if you dont have faces on your models https://github.com/cedricpinson/osgexport #openscenegraph #osgjs #blender
osgjs now on github https://github.com/cedricpinson/osgjs #webgl #osgjs #openscenegraph
http://showwebgl.com has been updated to support big model, added an loading indicator too #showwebgl #webgl #osgjs #openscenegraph
Stats added to #osg.js http://bit.ly/eZO2Pj use url as command line arguments #webgl #openscenegraph #cool
Really nice work from PelicanMapping for #osgEarth 2.0 https://github.com/gwaldron/osgearth #OpenSceneGraph https://www.pelicanmapping.com/?p=136
New tutorials about #OpenSceneGraph -> https://stackedboxes.org//asittbpo-open-scene-graph/
Overview of #OpenSceneGraph 3.0: Beginner's Guide -> www.packtpub.com/openscenegraph-3-0-begin...
improve #openscenegraph #blender exporter on big #3d models, thanks to Henrik Nilsson for the patch. https://bitbucket.org/cedricpinson/osgexport
Implementing picking on javascript version of #openscenegraph
Updated #osgswig to use TrackballCamera with #OpenSceneGraph 's trunk http://bit.ly/a7J42o
Actually #osgswig works very well, just added a few fixes to build the trunk of #OpenSceneGraph . Here my fixes http://bit.ly/a7J42o
Trying osgswig https://code.google.com/archive/p/osgswig , #openscenegraph #python
Submitted instance logger tool to #openscenegraph , then you can monitor object's instance your application uses. http://bit.ly/asmIc1
Look at our demonstration about IBR using #osgEarth and #OpenSceneGraph ->www.youtube.com/supported_browsers