I am going to try mocha for unittest for #osgjs, which assert lib do you recommend ? must be simple & work on browser/node #javascript
a new #osgjs version should be released soon with a new shader compiler. Example should be updated too #WebGL
https://github.com/cedricpinson/osgjs/tree/develop osgjs updated OrbitManipulator to support touch events and panning #webgl #osgjs
http://yfrog.com/nnn6mop generic globe updated with last version of #osgjs https://github.com/cedricpinson/globe #webgl
#webgl landscape editor built with #osgjs
http://3dr.adlnet.gov/dev/demos/terrain/viewer.html or on youtube http://www.youtube.com/watch?v=XpQt8GKC0U4
“@p_levy: Nice webmapping comparison including #ReadyMap geotux.tuxfamily.org/index.php/en/component/k... #webgl #osgjs
new blog post about intro demojs-fff http://plopbyte.com/2011/12/demojs/ #WebGL #osgjs
http://is.gd/tFCiIg #webgl globe framework based on #osgjs - demos http://is.gd/tT0sZn
#osgjs plugin has been refactored to generate more optimized #webgl models http://bit.ly/s9C06N
Experimenting git flow on #osgjs , use now the dev version http://is.gd/Xa2Aef
Added optional tangent space generation to #osgjs plugin while exporting http://is.gd/JidmMg http://is.gd/rpOAY9
RenderBin and Transparency added in #osgjs http://is.gd/1mmyXc
just talked about #webgl #osgjs and #demo for http://is.gd/fKS2yi
Added ShaderParameterVisitor to #osgjs. It retrieves uniforms from shaders and create sliders for them. more on http://is.gd/Sv85mQ #webgl
update of #osgjs plugin to support BlendFunc.http://j.mp/qXRu3B https://github.com/cedricpinson/osgjs https://github.com/cedricpinson/osg #webgl
https://github.com/cedricpinson/globe generic dynamic globe to put your item on latitude/longitude #webgl #osgjs #gis
fixed #osgjs fog example on firefox http://is.gd/DJ4d5i but no slider yet
added very simple #osgjs fog example for beginner http://is.gd/Sv85mQ #webgl
conf slides about #osgjs at #demojs http://bit.ly/kvmuHY #webgl
"FFF", a #webgl welcome intro http://bit.ly/kocuLJ made by SynRJ and FRequency for http://demojs.org/ Paris 1-2 July, 2011 #osgjs @tbx
osgexport now is able to export point if you dont have faces on your models https://github.com/cedricpinson/osgexport #openscenegraph #osgjs #blender
♺ @glennwaldron: Wish we'd had #Godzi in time for a #foss4g abstract. oh well. www.pelicanmapping.com/rmweb/webgl/tests/simple... #webgl #maps #osgjs #osgearth
♺ @glennwaldron: RT @pelicanmapping: Announcing #Godzi - Global 3D maps for #WebGL #OGC http://godzi.org #osgjs pretty cool
#osgjs now use a build system like Three.js . No more js files with 6k lines :) https://github.com/cedricpinson/osgjs
#osgjs downloads page contains more informations. Plugin link and reference a post to start with osgjs. http://osgjs.org/downloads/
export plugin #osgjs for OpenSceneGraph has been updated, it now contains a Geometry filter to fix a geometry #webgl http://is.gd/LFamOs
example of differents shadow implementation with #osgjs #webgl http://is.gd/x2ATP1
globetweeter making of - https://plopbyte.com/2011/05/globetweeter-experience/ #webgl #osgjs #globetweeter #fx4demos
improved performance of #osgjs http://is.gd/Xhfpt8 #webgl