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#penjin
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A screenshot of Code::Blocks IDE with the game CromoZome running in debug mode

A screenshot of Code::Blocks IDE with the game CromoZome running in debug mode

I found the bug!!!111
So it turns out that somehow the code was left in a state where the path to load images get mangled after loading in the frames for the P1 indicator halo animation.

I have commented this out and it's working! Nothing to do with the png format...

#gamedev #penjin #cromozome

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