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#pinerig
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Video

The 'head' rig type mimics Rigify's 'super_head' but adds options to create a head_squash bone and a headtrack mechanism. For this it analyses it's parent and extends to mechanism down to the spine chain. All compatible with native rigify types. #b3d #blender #rigify #pinerig

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The 'root' rig type creates up to 3 root bones with specific widgets and make them register inside Rigify's Rig UI. This way you can switch between roots effortlessly. #b3d #blender #rigify #pinerig

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'Warp' and 'Lattice' rig types from the pinerig feature-set. Everything is generated from a single metarig bone. It is handy to have in advanced/complex rigs, and super easy to set up! #b3d #blender #rigify #pinerig

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Demo of the 'ball' pinerig type for Rigify. It generates a whole squash & stretch ball rig with independant squash and spin controls from a single metarig bone. Perfect for balls and round cartoony characters. #b3d #blender #rigify #pinerig

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Here is the 'piston' and 'Single_axis_pivot' pinerig types for Rigify. They only need 1 metarig bone to generate the entire rig, widgets included. #b3d #blender #rigify #pinerig

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Pinerig rig types WIP_01
Pinerig rig types WIP_01 YouTube video by Enip

POV : You spent so much time dissecting Rigify that you become a Rigify feature-set dev. #b3d #blender #rigify #pinerig

www.youtube.com/watch?v=QNrD...

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