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Justin usually lives for chaos, burning forests & trolling devs. But yesterday? He caught the building bug. 👀🔥🌲Maybe there’s hope for him yet… or maybe he’s just plotting something bigger. 😏

Help shape the chaos in Stars Reach www.kickstarter.com/projects/sta... 🚀
#StarsReach #MMORpg #RaphKoster

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SCOUTING ALIEN WORLDS Visit the post for more.

BEING A #RANGER
"Remember, #StarsReach does not have classes. Instead, you can start learning any given skill tree, which we call a #profession." #scifi #mmorpg by #raphkoster

starsreach.com/scouting-ali...

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A REPORT FROM UNITE Visit the post for more.

CEO of #PlayableWorlds, #RaphKoster writes about his experiences while attending the @unity3d.bsky.social Unite Conference in Barcelona last week: starsreach.com/a-report-fro... #MMORPG #MMO #GameDev

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Stars Reach Visuals Update 01
Stars Reach Visuals Update 01 YouTube video by Stars Reach

#RaphKoster made a video about visual improvements in #StarsReach 🕯️
www.youtube.com/watch?v=B08L...

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Stars Reach Talks Camera, Movement, Hanging From Things, And Leaving Fall Damage Craters This blog is a bit more "backend" than many players will probably care about, but it's right up my alley.

The #StarsReach team and #raphkoster are back talking about things you shouldn't even notice in #MMORPGs: Movement and Camera. Players shouldn't really think about these much...unless you get them wrong! Here's how the team hopes to get it right: www.mmobomb.com/news/stars-r...

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Stars Reach Is A Game About Hope And Optimism, But That Doesn't Mean It Can't Tackle Serious Themes And yes, the team knows that the game's art style may not appeal to everyone.

The #StarsReach team and #raphkoster are back with more design pillar talk, this time taking on the setting, content, and yes, the art style of the upcoming #MMO project. It's all focused around creating "hope" in game: www.mmobomb.com/news/stars-r...

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"The Ease of Nintendo Meets the Depth of the Sandbox MMO," Koster Continues To Talk Stars Reach Design Pillars Mobile isn't out of the question, either, and the team isn't viewing that as a "simplistic" design limitation.

"The ease of Nintendo meets the depth of the sandbox #MMO"
I love that sentence
Let's see what #PlayableWorlds and #raphkoster have to say in a new look at more of #StarsReach's core pillars of gameplay: www.mmobomb.com/news/the-eas...

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Star Wars Galaxies' Raph Koster Unveils "Stars Reach", A New Sandbox MMO Where "Everything Reacts" To You Travel planets, find one to call home, hell, even go watch grass grow if you want.

Designer of Ultima and creative director of Star Wars Galaxies #raphkoster and the team at #PlayableWorlds unveil land and space sandbox #MMO #StarsReach. The galaxy reacts to you in a way we've "never seen before" according to the team. : www.mmobomb.com/news/star-wa...

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