The building mesh generation is extremely robust and fast--here's all the buildings in Pacific Grove, CA, generated directly from 2D polygons pulled from #OpenStreetMap in about 5 seconds on a Macbook Pro (M1 Max).
#RStats #rayshader #raybevel #rayverse #dataviz
`render_buildings()` is shaping up to be the coolest new rayshader feature in a long time! It only took a year finding a moment of free time here and there in the evenings to create/develop/debug the infrastructure...
#RStats #rayshader #raybevel #rayverse #dataviz
Finally completed development of the #raybevel package--now working on the #rayshader functions that use it :)
`render_buildings()` here we come!
#RStats
Before and after the #rayverse magic ๐
Created with #inkscape and imported into #RStats with the upcoming #raysvg package, and transformed into 3D with #RStats + #rayrender + #rayvertex + the upcoming #raybevel package
Made with Inkscape! Spending a few weeks to learn the intricacies of SVG parsing and writing my own SVG-to-polygon R package paid off. #RStats #raybevel
Package release items, in order of importance:
100. Good documentation
99. Good test suite
98. Informative README
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1. Generating the perfect hexlogo
(still a WIP--I'm playing with adding knurling and bolts!)
#RStats #raybevel #rayrender #rayverse