A procedural 4D worm-like creature, passing through our slice of space. It's for the sci-fi flight sim project. #gamedev #raymarch #shader
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Spent some hours playing with raymarched SDF primitives and smooth minimum to render a humanoid-like thing out of blobs. It was fun but takes endless hours tweaking the math in the fragment shader. #sdf #raymarch #gamedev
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mstdn.thndl.com/@baldand/113...
Attempting to #raymarch a #fractal distance field with #python and #numpy in 500 characters
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Testing #glslViewer’s 2D shader workflow with http://lygia.xyz #raymarch functions inside #Blender3D is very promising! Just imagine animating complicated camera paths on @Blender on your raymarching scenes : ) #b3d
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