“I’ve never encountered anything like this in a roleplaying game." – Quintin Smith, Quinns Quest, Shut Up & Sit Down.
bit.ly/sevenpartpactks
#possumcreek #sevenpartpact #playsjgames
"It is my birthright"
#glacialart #animation #toonboomharmony #sevenpartpact
Mimesis "Not for all the gold in Mirasta will I carry a wizard like you through the Churning Desert," groused the old cart-driver. "If you insist on being an ass, I wish you would at least play the part," replied the Wizard Nevadrin. And he leaped onto the cart driver's shoulders, grabbed tight onto his ears, and with a wallop and a smack, the struggling man transformed beneath Nevadrin into a bucking donkey, who after a bit more struggle accepted his fate, and set forth across the desert. — The Stories of Nevadrin the Wise A Spell of Metamorphosis, which bestows upon a being the qualia of another being, temporarily granting it the appearance, behavior, skills, or personality of some other creature or object.
The Shapeshifter's Duel When the Sorcerer saw the dove soaring away from his tower, he realized his Prentice's deception, and transformed into a hawk to chase after him. The Prentice became a minnow and jumped into the river, and the Sorcerer became a shark. The Prentice leapt onto shore and became a rabbit, and the Sorcerer became a wolf to give chase. The Prentice became a fly, his master was then a spider, and in that moment the Sorcerer's daughter ran out and trapped her father under a cup. — The Sorcerer's Daughter, from a collection of Ishanian Folktales A Ritual of Metamorphosis, which governs a duel between two practitioners of magic, as they alternate in demonstrations of transformation until one outwits or subdues the other.
writing little self-indulgent pieces of folklore to help contextualize the spells in #SevenPartPact , because i realized they're a really useful way to teach the touchstones of Wizard Shit and not everyone has potentially thought about wizards as much as i have
The Suit of an Accomplice's Card determines which Syndicate they report to: Spades are the Butcher's Crew. Roustabouts and ruffians who run protection rackets, supported by their willingness to inflict truly ruthless violence. Clubs are the Circle of the White Palm. Smugglers who traffic narcotics and spices in exchange for occult texts and dark magic. Diamonds are the Magpie Society. Thieves, gamblers, and artists who value rare works of art and chivalric robbery. Hearts are Our Lady's Grace. Sex workers and souteneurs who service both common folk and nobles across the archipelago. The Value of the Accomplice's Card determines their role in their Syndicate: 2: Street Urchin 3: Starving Artist 4: Unscrupulous Merchant 5: Hired Muscle 6: Quick-Talking Con Artist 7: Experienced Criminal 8: Corrupt Accountant 9: Forbidden Magician 10: Bossy Lieutenant Jack: Up-And-Coming Rival Queen: Shadowy Consigliere King: The Pirate-Lord of the Syndicate
today i worked a bunch on giving the #SevenPartPact Faustian ACCOMPLICES, ways he can shut down the Devil and disrupt his plans, but also cannon fodder to suffer on his behalf