FFXIII-2 comes at a really interesting time for Square Enix. It's the era of the PS3, when JRPGs are having their reputation lambasted by any gamer that prefers to point and shoot, and they aren't totally wrong. It's also an era where JRPGs are losing their footing, with ballooning dev costs and customer appetite for high fidelity graphics at an all time high as HD TVs and formats are going mainstream. And FFXIII already came out, Square's big swing for the era, and reception was mixed At Best. I could go on about FFXIII without even having replayed it in recent memory, because I don't hate it nor love it, and think it's got a lot going for it and not going for it. But I'm here to talk about FFXIII-2...and man, haha.... FFXIII-2 is part of Square's ill advised attempts to make a franchise out of every mainline entry into its big franchise. While I'm not gonna sit here and tell you that every sequel to a mainline game is trash, cuz it's not, it does smack of trying to force virality and fandom. While FFX-2's efforts remained relatively focused on the girl power aesthetic while genuinely contending with a world at an uneasy peace, unsure of what order society would take from now on, FFXIII-2 takes on the approach of, uh.....throwing everything at the wall and hoping something sticks. It mostly does not work and kinda feels embarrassing when it does try to be more than it is. Story beats are constantly undercut by inner monologues droning on about they've gotta find Lightning and hope for the better, the English voice acting work/direction sound like they're just here to collect a paycheck 90% of the time,
the side tangent adventures in different time periods often lack a feeling of relevance to the characters, themes, or plot, the plot itself is just a series of disconnected events until the main duo get to their stated destination, and the doomed damsel is a wallflower of no character whatsoever. Your little moogle companion somehow has so little dialogue in most of the sidequests and main story, and somehow becomes a chatterbox in just one series of sidequests? And god, I hate Chocolina. None of its disparate parts informs or improves the other. About the only synergy here is the time traveling premise and the nature of the doomed damsel's doom, which is an echo of the fight against fate of FFXIII. Now, FFXIII-2 does have its good parts. The monster collecting is neat, and thankfully not too in-depth, especially if you just want to see credits, but monster infusing gives just enough of an excuse to go all out making a cool strong monster if you want. There are interesting settings and alternate versions of said settings, building a (simplistic, and perhaps naively hopeful) world history spanning centuries that you get neat glimpses of. Most impressive of all to me is that the battle system is a definite improvement of FFXIII's battle system, and is perhaps the main reason to play FFXIII-2, to see the strategic possibilities of a real time system where you guide the overall strategy and momentum of a battle more so than the minutiae. Secondly most impressive is the soundtrack as well, making beautiful music akin to FFXIII sometimes, but also it gets frighteningly experimental, and most of it is a hit to varying degrees. And hey, the antagonist, Caius, is pretty good...for what's here, anyway. Helps that he's perhaps the best voice performance here in the english dub.
For all of that, it's easy to see that FFXIII-2 was beautiful on paper. A game about an adventure hopping up and down the timeline to defy fate at the end of time, to make a tragic fate right again, at the cost of someone dear to the protagonist. But when it's all out in front of you as this finished product, it's a mess, and it's easy to see why it's a miss to most people, and a hit to some. I initially thought I liked this more than FFXIII cuz I initially hated FFXIII on launch and FFXIII-2 gave me a really good jazz song, Caius' theme nipped at the heels of One Winged Angel, and time travel!! time travel is cool!! But time wasn't kind to FFXIII-2, yet kinder to FFXIII. By the time Lightning Returns came out, I just never got around to giving it a try. Thinkin....I might change that soon....
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50. FFXIII-2, replay
Experimental and ambitious, perhaps for all the wrong reasons, but hard not to applaud at least a little bit. But not for the story, or the time traveling, or the characters, god no. I'd still listen to the music unironically tho