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I'm just putting this out there. There's still work that needs to be done before it happens, but would anyone be interested in a couple-hour demo of my game at some point? I'd publish the demo on itch(.)io when the time comes, and of course, it'd be free. #shaddmaingame #gamedev #indiegame

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Video

I got some work done on my game! The Player Home/Blacksmith Shop has been completely redesigned! It's more open, has more polish, no loading screens, & it has the updated camera! Here's a before vs. after video showcasing the changes! #shaddmaingame #indiegame #gamedev

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I'll be working on my game tonight! I'm going to redesign and update the existing interiors for the new camera system, while finalizing the interior camera system.

If there's time, there are a few small bug fixes as well that need to be done. #gamedev #shaddmaingame

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I've been in active game development for 4 months! Time flies! I'm almost finished with the game's skeleton. I just need to finish the interior camera system.

I can't wait to finish that, so I can show you guys what I've got cooking. You haven't seen anything yet! #gamedev #shaddmaingame

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Video

I worked on my game! I did bug fixes, collision fixes, & optimizations for performance. The camera system has been improved for interiors & the Tavern has been improved! More polish, no loading screens, & it has the updated camera! Here's a before vs after video! #shaddmaingame #indiegame #gamedev

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I'm going to work on my game later so expect some updates soon. 😁

I'll update the camera, fix a few bugs, join some meshes in Blender, polish everything, and see if there's anything in need of touch-ups, make a few interiors, and begin implementing the day and night cycle. #shaddmaingame #gamedev

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A picture of my game playing on my Steam Deck OLED Limited Edition with the built-in performance metrics overlay on.

A picture of my game playing on my Steam Deck OLED Limited Edition with the built-in performance metrics overlay on.

I got my game running on my Steam Deck OLED! It runs smoothly and it's playable! I locked it to 30 FPS for a more stable experience, although it can run faster.

Still work to be done, but I'm pumped that it's actually playable on the hardware! #shaddmaingame #gamedev #indiegame #steam #steamdeck

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The player stands behind a tree blocking the camera's view of the player. A white silhouette overlays the player model, but the tree isn't transparent and still blocks the view behind it.

The player stands behind a tree blocking the camera's view of the player. A white silhouette overlays the player model, but the tree isn't transparent and still blocks the view behind it.

The player stands behind a tree blocking the camera's view of the player. A white silhouette overlays the player model, and the tree is transparent and doesn't block the view behind it as much.

The player stands behind a tree blocking the camera's view of the player. A white silhouette overlays the player model, and the tree is transparent and doesn't block the view behind it as much.

I added transparency effects with camera dithering! This massively helps with visibility and retains the look of the game! The more that's going on, the more it helps. It's a subtle, yet major difference. The first picture is without it, and the second is with it. #shaddmaingame #gamedev #indiegame

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Before the redesign.

A dirt pathway that leads uphill towards the horizon. The pathway is surrounded by trees, grass, and flowers. The wind blows, kicking up dust from the path, and blowing fallen leaves.

Before the redesign. A dirt pathway that leads uphill towards the horizon. The pathway is surrounded by trees, grass, and flowers. The wind blows, kicking up dust from the path, and blowing fallen leaves.

After the redesign.

A dirt pathway that leads uphill towards the horizon. The pathway is surrounded by trees, grass, and flowers. The wind blows, kicking up dust from the path, and blowing fallen leaves.

After the redesign. A dirt pathway that leads uphill towards the horizon. The pathway is surrounded by trees, grass, and flowers. The wind blows, kicking up dust from the path, and blowing fallen leaves.

The last part of the 1st major route is finished with the redesign & optimizations! For now at least! I will review everything with a fine-tooth comb, but this is close to the final version.

The first picture is from before the redesign & the second is from after. #shaddmaingame #gamedev #indiegame

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Path before redesign and optimizations.

A dirt pathway that leads uphill towards the horizon. The pathway is surrounded by trees, and grass. The wind blows, kicking up dust from the path, and blowing fallen leaves. Rocks and grass scatter the path.

Path before redesign and optimizations. A dirt pathway that leads uphill towards the horizon. The pathway is surrounded by trees, and grass. The wind blows, kicking up dust from the path, and blowing fallen leaves. Rocks and grass scatter the path.

Path after redesign and optimizations.

A dirt pathway that leads uphill towards the horizon. The pathway is surrounded by trees, grass, and flowers. The wind blows, kicking up dust from the path, and blowing fallen leaves.

Path after redesign and optimizations. A dirt pathway that leads uphill towards the horizon. The pathway is surrounded by trees, grass, and flowers. The wind blows, kicking up dust from the path, and blowing fallen leaves.

A newly added watchtower area that will have guards stationed here later.

A watchtower stands in the midst of a small clearing in the treeline. A small pathway worn into the grass leads up to it. Grass, flowers, stumps, and various trees surround the watchtower as the wind gusts.

A newly added watchtower area that will have guards stationed here later. A watchtower stands in the midst of a small clearing in the treeline. A small pathway worn into the grass leads up to it. Grass, flowers, stumps, and various trees surround the watchtower as the wind gusts.

Photo of performance after optimizations. It's up from 20 FPS! The image is a bit pixelated, due to it being a tiny screenshot sorry.

It reads:
CPU Usage: 17%
GPU Usage: 8%
FPS: 119.9

Photo of performance after optimizations. It's up from 20 FPS! The image is a bit pixelated, due to it being a tiny screenshot sorry. It reads: CPU Usage: 17% GPU Usage: 8% FPS: 119.9

The optimization & redesign of the 4th part of the 1st route in my game is done! It looks & runs better!

Here are the before & after photos! The first photo is before, the next two are from after & the last photo shows the performance after optimizations. #shaddmaingame #gamedev #indiegame

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Also, here's a before and after of the massive waterfall area on part three of the path leaving the village! So you can see the redesign in motion! #gamedev #indiegame #shaddmaingame
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Before redesign and optimizations.

Before redesign and optimizations.

After redesign and optimizations.

An overlook of a massive series of waterfalls from upstream atop a cliff pouring into a river. Rocks, lily pads, and aquatic foliage float upon the river's surface. Mist from the water splashing fills the air, and a massive stone bridge provides a passage across the river. The river is between two opposing forested areas.

After redesign and optimizations. An overlook of a massive series of waterfalls from upstream atop a cliff pouring into a river. Rocks, lily pads, and aquatic foliage float upon the river's surface. Mist from the water splashing fills the air, and a massive stone bridge provides a passage across the river. The river is between two opposing forested areas.

A new small ruins area has been added in the redesign.

Rubble of an ancient ruin surrounded by trees and foliage. The ruins have vines across them, and flat, smooth stones lead up to the ruins.

A new small ruins area has been added in the redesign. Rubble of an ancient ruin surrounded by trees and foliage. The ruins have vines across them, and flat, smooth stones lead up to the ruins.

It's a bit blurry sorry!

The top is performance after optimizations, and the bottom is before optimizations. Massive improvements.

It's a bit blurry sorry! The top is performance after optimizations, and the bottom is before optimizations. Massive improvements.

The redesign & optimizations of the 3rd part of the path, leaving the starting village, are done! Here are some images of the before & after! Also, I included a before & after image for the performance metrics! (The image of the metrics is a bit blurry, sorry!) #shaddmaingame #gamedev #indiegame

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A screenshot from before the redesign and optimizations.

A screenshot from before the redesign and optimizations.

A screenshot from after the redesign and optimizations.

A screenshot from after the redesign and optimizations.

A screenshot from after the redesign and optimizations.

A screenshot from after the redesign and optimizations.

A screenshot from after the redesign and optimizations.

A screenshot from after the redesign and optimizations.

The second part of the path leaving the village is redesigned and optimized! Here are some screenshots! The first is from before redesigning and the other three are from after redesigning the area. #shaddmaingame #gamedev #indiedev

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The cave after the redesign and optimizations.

The cave after the redesign and optimizations.

The cave after the redesign and optimizations.

The cave after the redesign and optimizations.

The cave after the redesign and optimizations.

The cave after the redesign and optimizations.

The cave after the redesign and optimizations.

The cave after the redesign and optimizations.

The optimization/redesign of the cave system is done! It looks & runs better, and is stable at 120 FPS! Here are some pictures! #shaddmaingame #gamedev #indiedev

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Old overlooking view of the area before redesign and optimizations.

Old overlooking view of the area before redesign and optimizations.

New overlooking view of the area after redesign and optimizations.

New overlooking view of the area after redesign and optimizations.

Close-up of the pond area with significantly improved water.

Close-up of the pond area with significantly improved water.

A close-up of a new area added in the redesign with a cave entrance and camp. There will eventually be a cave to explore and a side quest for an objective in the cave given to the player by an NPC at the Camp.

A close-up of a new area added in the redesign with a cave entrance and camp. There will eventually be a cave to explore and a side quest for an objective in the cave given to the player by an NPC at the Camp.

The optimization and redesign of the first part of the path leaving the village is done! It looks better and runs better, at double the framerate, and is stable at 120 FPS! Here's a before and after! The first picture is before, and the remaining pictures are after! #shaddmaingame #gamedev #indiedev

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Made some more progress on performance optimizations and bug fixes on my game today.

The starting village is done! I also finished the entire cave/first dungeon and well system under the village! Those areas run consistently at 120+ FPS!
#shaddmaingame #gamedev #indiedev

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Got some work done on my game today. Lots of optimizations and bug fixes, sorry, nothing pretty to look at yet, but at least it runs 15~20 fps faster, and there's no longer clipping through pathways or collision issues in the starting village. #shaddmaingame #gamedev #indiegame

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