Noticed a weird bug where you'd "perish" if you reached some co-ordinates *next* to the edge even though they'd been cleared by the charter. Pretty sure it's a rounding issue from passing in trig results to POINT. Always rounding down using INT seems to fix it #sinclairbasic
The #ironlung inspired #zxspectrum game I’ve been working on is now available. #sinclairbasic with some compression to fit a detailed game screen and some creepy visuals! www.eigengrouse.com/posts/the-mu...
Had an idea of LOAD ""SCREEN$ to combine #sinclairbasic with a detailed game screen (just don't CLS!). Then decided a buffer would let me switch screens. Now falling down a github.com/einar-saukas... rabbit hole to see how many .SCRs I can fit. Can you still call it BASIC? The eternal question
I don't think it was a total failure but I wasn't able to eliminate all the "choppiness" if you'll excuse the pun one final time. I did write a blog post about it though in case anyone still reads those things #zxspectrum #sinclairbasic www.eigengrouse.com/posts/udgima...
A less "choppy" version of the water animation (from gif-superretroworld.itch.io/water-animat...) but this uses m/c and a double buffer. Still called from #sinclairbasic and using UDGs but having to CLEAR some room
This water animation is obviously very "choppy" but I managed to use ImageMagick to split up the source png and some pipeline code of my own to convert to UDGs so I'm pretty happy about that. Just need some clever ways of optimising #sinclairbasic now (the DEFADD trick?)
I'm late to the party but found some great tips and a tool that optimises your #sinclairbasic code without compiling it, just improving it! Thought I'd give it a go #zxbasicus #zxspectrum www.eigengrouse.com/posts/caliru...
There’s a recognisable cadence to #sinclairbasic games that’s a bit button-mashy but you get the hang of “when” you need to mash the buttons. So a quick-time game could possibly work, is what I’m currently thinking. At least could be fun to try
SONIC AL now available on itch (Sonic The Hedgehog) ZX Spectrum BASIC #zxspectrum #thespectrum #sinclairbasic
animatedal.itch.io/sonic-al
Enjoying the DIY vibe of #retrocomputing and that's extending to my website, which is basic with a small b. Slowly adding functionality along with content and figuring it out. No support for #sinclairbasic code snippets but was able to add the grammar from a VS Code extension. Pretty satisfying
I've made this available now www.eigengrouse.com/posts/calirun/ I still want to update the page with a few more things but there's a YT video and links to the .tap file and code if anyone is interested in an OutRun inspired #sinclairbasic #zxspectrum game
I've ended up halfway between a blog and a wiki (so a bliki) now I don't want to rely on blogging platforms or itch. Still need to implement some sort of RSS feed but the first post is about a #zxspectrum #sinclairbasic implementation of the VIC-20 game Blitz www.eigengrouse.com/posts/eigenb...
I was wondering why my GO SUB that loaded m/c routines didn’t RETURN and it was because I was CLEARing inside the routine which loses the return address. One of those kick yourself moments #sinclairbasic
Miner Willy eating Green Doughnuts 🍩 😋 💚 ZX Spectrum BASIC
youtu.be/IJrxDp-M8bY?...
#zxspectrum #thespectrum #sinclairbasic
Zx Spectrum Sinclair BASIC - Example platform game, character jump routine and a moving platform. More BASIC programming available on my YouTube channel
youtube.com/@animatedal?...
#zxspectrum #thespectrum #sinclairbasic
If you missed the LIVE stream here is the link - Episode 3 Making a platform game in BASIC - ZX Spectrum #zxspectrum #sinclairbasic #thespectrum youtube.com/live/nA7dcOF...
Wider car, and a random traffic cone in the road to avoid, plus snow on the mountains, smaller moon, and I've sped it up a bit more too. BASIC 💪 #zxspectrum #thespectrum #sinclairbasic
If you enjoy BASIC TYPE IN's on the ZX Spectrum, The Spectrum, then check out my FACEBOOK page, i share some of my games i've made as type in's. www.facebook.com/AnimatedALba... #zxspectrum #sinclairbasic
User defined graphics, (UDGs) quick short how to video, youtube.com/shorts/3JuW4... #zxspectrum #sinclairbasic
NEW GAME RELEASE TODAY - B-TYPE. #ZXSpectrum #thespectrum #sinclairbasic
CHECK OUT THE VIDEO.
youtu.be/rv6gFP4sJ5g