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How about a swarm of Fast-Attack Fighter-Craft launching a coordinated assault against large enemy warship, striking from all directions to overwhelm its defenses, this isn't the final AI attack mode, it can be improved later : )

Zzzz Zzzz Zzzz ๐Ÿ˜ด

#GameDev #IndieDev #SoloDev #SpaceRTS #Godot

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First, I'll wrangle those ๐—–๐—ผ๐—ฟ๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ and wrestle the ๐— ๐—ฒ๐—ป๐˜‚ ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ into shape, Once thatโ€™s behaving, unleash the epicness with ๐—–๐—ฎ๐—บ๐—ฝ๐—ฎ๐—ถ๐—ด๐—ป ๐—”๐—ฐ๐˜๐˜€ and a ๐—ฆ๐˜๐—ผ๐—ฟ๐˜† that makes players Laugh, Cry, or Question our very life existence ๐Ÿ˜…
#GameDev #IndieDev #SoloDev #SpaceRTS #Godot

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Space RTS Control (#godot )
Space RTS Control (#godot ) YouTube video by Dexter Z Coder

Here's a higher-quality video that also demonstrates switching between ๐—ช๐—ถ๐—ป๐—ฑ๐—ผ๐˜„๐—ฒ๐—ฑ and ๐—™๐˜‚๐—น๐—น๐˜€๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ป modes by pressing ALT+ENTER : )

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS

youtu.be/I042_nTzyZA

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Video

Minor progress, focusing on unit selection and refining the UX. Need to solidify the core game mechanics and user experience before shifting attention to visuals or polish. Gameplay feeling right first, eye candy can come later : )

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS

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No video fidz for today, as I'm currently focused on the UI and user interaction. Smooth user interaction is crucial for my game, I'm dedicating time to hope that core controls feel responsive and easy to use...

#GameDev #IndieDev #SoloDev
#UX #UI #GUI #PixelArt
#Godot #VideoGames #SpaceRTS

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Video

Here's a more elaborate user-friendly navigation system in open space. It features intuitive ๐— ๐—ผ๐˜ƒ๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐—ถ๐—ฐ๐—ผ๐—ป that indicate both the ๐—”๐—น๐˜๐—ถ๐˜๐˜‚๐—ฑ๐—ฒ ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—น and the ๐——๐—ถ๐˜€๐˜๐—ฎ๐—ป๐—ฐ๐—ฒ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐˜๐—ฎ๐—ฟ๐—ด๐—ฒ๐˜ ๐—ฝ๐—ผ๐˜€๐—ถ๐˜๐—ถ๐—ผ๐—ป, making maneuvering in 3D space easier and more precise.

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS

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Navigating in space is challenging, especially when it's unclear what altitude you're at. To make things easier, my game introduces a clear navigation system. Space is divided into three distinct altitude levels: Upper,Middle and Lower...

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS

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Video

Progress has been slow on my game lately; the last two nights have mostly been spent wrestling with the tedious task of designing the 2D GUI and addressing other issues, GUI images not final : D

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS

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WIP Grappling with real-time procedurally auto-generated ๐—ฆ๐—ฝ๐—ถ๐—ฟ๐—ฎ๐—น ๐—”๐˜๐˜๐—ฎ๐—ฐ๐—ธ ๐—ฃ๐—ฎ๐˜๐—ต๐˜€ from my previous post : D including ๐—ฆ๐—บ๐—ผ๐—ผ๐˜๐—ต๐—ฒ๐—ฑ ๐—•๐—ฒ๐˜‡๐—ถ๐—ฒ๐—ฟ ๐—–๐˜‚๐—ฟ๐˜ƒ๐—ฒ๐˜€ predefined segments and automatic findings of the ๐—•๐—ฒ๐˜€๐˜ ๐—–๐—ผ๐—ป๐˜๐—ผ๐˜‚๐—ฟ ๐—ฃ๐—ผ๐˜€๐—ถ๐˜๐—ถ๐—ผ๐—ป between points.
#GameDev #IndieDev #SoloDev #DotNet
#Godot #VideoGames #SpaceRTS

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Not much went on last night, just spent some time fixing those pesky artifacts of Sunbeams/Crepuscular/God Ray or whatever you call it :) that were showing up on transparent materials.

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS

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Rendering real-time engine thrust particles is computationally expensive (ToT) I tried to optimize performance, especially at far distances by faking the particles with just quad ๐Ÿ˜…, but it seamless and did the trick really : D
#GameDev #IndieDev #SoloDev
#Godot #SpaceRTS #VideoGames

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๐—š๐—ฒ๐—บ๐—ถ๐—ป๐—ฎ ๐—–๐—ฟ๐˜‚๐—ถ๐˜€๐—ฒ๐—ฟ-๐—ฐ๐—น๐—ฎ๐˜€๐˜€ ๐˜€๐—ต๐—ถ๐—ฝ
๐—ฃ๐—ฟ๐—ถ๐—บ๐—ฎ๐—ฟ๐˜† ๐—ช๐—ฒ๐—ฎ๐—ฝ๐—ผ๐—ป๐—ฟ๐˜† : Top and Bottom Heavy Gun Turret

Type : Triple Fusion-Plasma Cannons
Output : 4.5 TW per shot
Traverse: 300ยฐ, elevation -90ยฐ to +15ยฐ
Purpose : Planet-side assault / anti-capital ship

#GameDev #IndieDev #SoloDev
#Godot #Gaming #SpaceRTS

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The Gemina Cruiser-class ship is a mid-to-heavy class starship, typically designed for both tactical versatility and long-range assault and shes ready to rumble! ๐Ÿš€๐Ÿ’ฅ๐Ÿ˜„

#GameDev #IndieDev #SoloDev
#Godot #Gaming #SpaceRTS #DotNet

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We check out Stellar Warfare, a #SpaceRTS passion project in #EarlyAccess . #Twitch stream starts at 3:15 PM PHT (UTC+8/Manila Time) on twitch.tv/kurix_tooper. Let's check this RTS made by a solo dev, Tense Games. #RTS #SpaceThemed #SpaceBattles #PNGtuber #vtuber #filipino

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Our UI for Nullspace has come a long way! A lot of tweaks over the months but I think we have it locked in ๐Ÿ”’

Let us know if you guys agree!

#indiegamedev #gameDev #RTS #SpaceRTS #nullspace #

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Control your ships in tactical or command mode โ€“ we've got you covered!

#steam #nullspace #rts #spacerts #indiegamedev

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Okay last bit of indulgence into my space RTS thing, before going back to Keep It Running: Together :)

Environment is rendered separately, so things appear much bigger than they are.

#indiegame #gamedev #godotengine #spacerts #spaceship #space #indiedev #screenshotsaturday

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Had a bit of a play with my concept for "Draconian Empire: Scavengers", a standalone version of the Homeworld 2 mod I made back in 2012-2014. Gotta scavenge parts and make your own custom ships.

Here's the ModDB page for the mod: www.moddb.com/mods/draconi...

#godotengine #spaceRTS #homeworld2

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