Breaking your weapon can actually be an upgrade!
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Our game transforms randomly generated sticks into weapons based on their shape. If your stick is shaped like a slingshot the game draws a string between the ends and transforms it into a fully functional slingshot!
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In our game we don't just play footsteps, we look at what surface you are walking on and decide what footstep should play based on the material or texture!
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Everytime you create a new lobby in our game your adventure will be totally different! Sticks always spawn in randomized locations so you will always have to explore the woods instead of looking up the most efficient 'farming' route..
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This is our idea around minigames! You will have to create different builds to compete in different childhood minigames.
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I forgot shaders exist..
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We had to rework one of our characters..
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In our game we try to let you control RNG..
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We did a mob vote! here are the results..
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This is how you can unlock characters in our game!
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This is why bugs are important in our game!
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How many differents sticks can our game generate?
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Our game can now recognize slingshots!
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Diegetic vs Regular UI
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Trying to make sure our game is playable on low end devices 🫡
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Why does blocking an attack not always help..
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This is why you can only carry 3 sticks at the same time..
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This is what happens if a stick looks like both a sword and a bow!!
#gamedev #indiegame #stickaroundgame #proceduralgeneration #fyp #sticknation
Our game can tell if a randomly generated stick looks like a weapon! except it had trouble seeing differences in some classes..
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We added proximity chat to our game about finding cool sticks!
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Are you Team Attack 💥, Team Defense 🛡️, or Team SPEED 💨?
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Here is our first minigame: King of the Hill! Minigames will be a way to enjoy the world with your friends by doing small challenges or competing against each other.
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Here's the breakdown of our Durability & Skill stats!
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Meet our new character: a Hedgehog!
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Here's the breakdown of our Strength & Knockback stats!
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Our procedurally generated sticks now have stats!
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We've added new cosmetics to our game!
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Adding a day & night cycle to our game! #gamedev #indiegame #stickaroundgame #proceduralgeneration #fyp #sticknation
Can removing a library and replacing it with 300 lines of your own math be called an optimization.. #gamedev #indiegame #stickaroundgame #proceduralgeneration #fyp #sticknation
Network optimizations to make sure you don't lag because of what others do..
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