πIt's not Ball x Pit
πIt's not 9 Kings
πIt's not Hearthstone
But if my indie game reminds you one of them... I'm probably doing something right!
#indiegame #gamedev #tacticalbattler #roguelike
That epic moment when the last two warriors face each other until the very endβ¦ absolute cinema π¬
#indiegame #gamedev #roguelike #tacticalbattler
I love turn-based strategy
I love real-time strategy
So Iβm making a tactical battler that blends both!
Plan the formation of your figurines in turn-based mode, then resolve in real time π
#indiegame #gamedev #roguelike #tacticalbattler
Just added a satisfying reward moment when you eliminate an enemy captain π
#indiegame #tacticalbattler
Like any strategy game player, I love facing real tactical dilemmas!
So I just added a slot modifier system for auto-spells, affecting their effects depending on where they are placed in the tree π§ββοΈ
It adds more depth than I expected.
#indiegame #roguelike #tacticalbattler #Steam
Plan your fronts, then smash with the Hammer βοΈπ¨
#indiegames #gamedev #UE5 #tacticalbattler
I started the week with just a few failed prototypes behind.
And now itβs Friday, and Iβm really enjoying this new mechanic! π§ββοΈπ«
Pawns and spells now respond to each other, creating lots of cool effects when everything synergizes correctly!
This mechanic is now 40% done
#indiegames #tacticalbattler