“Smell that? That’s cordite. That means you’ve got work to do. Move.” The menu isn’t a lobby. It’s your way into the fight. - GRIMM // FSO
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Follow-up. SPARTA Inteface Node // Q-Crate // Kit // WPS (3:2) fit into the player's 16:9 screen. Pre 2002 CRT effects added ( still working on getting that right) #indiegamedev #pcgames #gameart #tacticalsandbox #turnbasedgames #gamedev #indiegames #gamedesign #milsim
Latest update to the SPARTA Inteface Node // Q-Crate // Kit // WPS. #indiegamedev #tacticalgames #pcgames #gameart #tacticalsandbox #turnbasedgames #gamedev #indiegames #milsimgames #worldbuilding #gamedesign #milsim
Carrying the weight of developer, art director, and every hat in between — a reminder of what independent devs push through to keep a project alive. //
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OPERATOR SERVICE JACKETS -
Want to know how they'll perform out there? Start here.
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In a world of acronyms, slang, code & other shorthand - the GreenBook is your way through it all.
// burnedhorizons.com
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‘BLACK BETTY’
M4 CARBINE (SOPMOD BLOCK 2) | AR
// burnedhorizons.com
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Progress from initial concept to alpha Interface: Q-Crate // Gear & Weapon System screens.
Stats are placeholders to reflect concept.
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INITIAL EARLY RE-WORK OF SPARTA//TAC-OPS//KIT SCREEN
Stats are placeholders to reflect concept.
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